public virtual void SetKit(WeaponKitData data, KitSlot slot) { for (int i = 0; i < WeaponKit.Count; i++) { if (kit[i] != null) { Drop(WeaponKit.IndexToSlot(i)); } } for (int i = 0; i < WeaponKit.Count; i++) { kit[i] = SpawnWeapon(data.Kit[i]); kit[i].Init(This); if (i == WeaponKit.SlotToIndex(slot)) { EquipInternal(slot); } else { kit[i].UnEquip.Apply(); } } }
public virtual void Update() { int count = WeaponKit.Count; if (count > MaxCount) { count = MaxCount; } KitSlot slot; for (int i = 0; i < count; i++) { if (Input.GetKeyDown(Keys[i])) { slot = WeaponKit.IndexToSlot(i); Controller.Equip(slot); } } }