/// <summary> /// Creates a new EquipmentInfo derived object that can be used by the game. /// For shields, the paths to the textures are similar to the SoG paths, except "Shields/" substring is removed. /// </summary> /// <returns> Either a new or existing object of type T. If item has an existing object with an incompatible type, returns null. </returns> /// <exception cref="ArgumentException"></exception> public static T CreateInfo <T>(this ItemDescription xDesc, string sResource, ContentManager xContent) where T : EquipmentInfo { if (!xDesc.enType.IsModItem()) { throw new ArgumentException("Provided enType is not a mod item."); } EquipmentInfo xInfo; if (ModLibrary.ItemDetails.ContainsKey(xDesc.enType)) { xInfo = ModLibrary.ItemDetails[xDesc.enType].xEquipmentData; if (xInfo != null) { if (xInfo.GetType() == typeof(T)) { return(xInfo as T); } else { return(null); } } } switch (typeof(T).Name) { case "EquipmentInfo": xInfo = new EquipmentInfo(sResource, xDesc.enType); break; case "FacegearInfo": FacegearInfo xFacegear = (FacegearInfo)(xInfo = new FacegearInfo(xDesc.enType)); xFacegear.SetResource(sResource, xContent); break; case "HatInfo": HatInfo xHat = (HatInfo)(xInfo = new HatInfo(xDesc.enType)); xHat.SetResource(sResource, xContent); break; case "WeaponInfo": WeaponInfo xWeapon = (WeaponInfo)(xInfo = new WeaponInfo("", xDesc.enType, WeaponInfo.WeaponCategory.OneHanded)); xWeapon.SetResource(sResource, xContent); xWeapon.SetWeaponType(WeaponInfo.WeaponCategory.OneHanded, false); break; default: throw new ArgumentException("Received a non-vanilla Info type! Preposterous!"); } ModLibrary.ItemDetails[xDesc.enType].xEquipmentData = xInfo; return(xInfo as T); }