protected override void OnTriggerEnter(Collider other) { if (other.gameObject.GetComponent <EnemyHealthManager>() != null) { other.gameObject.GetComponent <EnemyHealthManager>().Hit(hit); GameObject myEffect = (GameObject)Instantiate(hitEffect, transform.position, Quaternion.identity); Collider[] colliders = Physics.OverlapSphere(transform.position, blastRadius); foreach (Collider c in colliders) { if (c.GetComponent <Rigidbody>() && c.GetComponent <Rigidbody>().CompareTag("Fodder")) { WeaponHit blastHit = hit; if ((int)Vector3.Distance(transform.position, c.transform.position) > 0) { blastHit.damage /= (int)Vector3.Distance(transform.position, c.transform.position); } if (blastHit.damage > hit.damage) { blastHit.damage = hit.damage; } c.gameObject.GetComponent <EnemyHealthManager>().Hit(blastHit); } } Destroy(myEffect, 5f); Destroy(this.gameObject); } }
public void GotHit(WeaponHit weaponHit) { if (factorActive && weaponHit.type == WeaponHit.WeaponType.div && weaponHit.frequency == myFactor) { if (codeMgr.MyDenominator == 1) { codeMgr.MyDenominator = myFactor; } else { codeMgr.MyDenominator *= myFactor; } if (GCD() == 1) { myOperator.GetComponent <MSPartPlusMinus>().ShieldActive = true; myCore.transform.parent = transform.parent; myNumber.transform.parent = transform.parent; myOperator.transform.parent = transform.parent; Destroy(leftParen.gameObject); Destroy(rightParen.gameObject); GameObject pop = (GameObject)Instantiate(deathEffect, transform.position, Quaternion.identity); Destroy(pop, 2f); Destroy(this.gameObject); GameObject explosion = (GameObject)Instantiate(deathEffect, transform.position, Quaternion.identity); Destroy(explosion, 2f); Destroy(this.gameObject); } else { factorActive = false; numberLabel.GetComponent <Renderer>().enabled = false; myShield.GetComponent <MSFactorShield>().Reset(); } } }
public void GotHit(WeaponHit weaponHit) { if (!hasFactor) { healthMgr.SubtractHP(weaponHit.damage); } }
public void SetProperties(Transform target, float zSpeed, int zDamage, float cRange, int numChains, WeaponHit hit) { myTarget = target; zapSpeed = zSpeed; chainRange = cRange; numberOfChains = numChains; myHit = hit; myHit.damage = zDamage; }
private void Start() { sceneManager = GameObject.Find("SceneManager"); currentMovementSpeed = baseMovementSpeed; equipmentHolder = GetComponent <EquipmentHolder>(); rb = GetComponent <Rigidbody>(); animator = GetComponentInChildren <AnimationManager>(); weapon = GetComponentInChildren <WeaponHit>(); Health = MaxHealth; startPos = transform.position; }
void OnTriggerEnter(Collider collision) { if (collision.gameObject.CompareTag("Minion") || collision.gameObject.CompareTag("Mothership") || collision.gameObject.CompareTag("EnemyShield") || collision.gameObject.CompareTag("Fodder")) { if (!collision.gameObject.CompareTag("EnemyShield")) { WeaponHit weaponHit = new WeaponHit(damage, frequency, type); collision.GetComponent <EnemyHealthManager>().Hit(weaponHit); } Destroy(this.gameObject); GameObject pop = (GameObject)Instantiate(hitEffect, new Vector3(transform.position.x, transform.position.y, 0), Quaternion.identity); Destroy(pop, 0.5f); } }
public void Hit(WeaponHit weaponHit) { if (isMinion || isFodder) { currentHP -= weaponHit.damage; } else { this.gameObject.SendMessage("GotHit", weaponHit); } lastHitFreq = weaponHit.frequency; lastHitType = weaponHit.type; lastHitColor = weaponHit.color; }
public void GotHit(WeaponHit weaponHit) { if (weaponHit.type == WeaponHit.WeaponType.fac) { if ((float)coreFactor % (float)weaponHit.frequency == 0f && (float)termNumber % (float)weaponHit.frequency == 0f) { healthMgr.CurrentHP -= weaponHit.damage; if (healthMgr.CurrentHP <= 0) { myFactorObject.FactorActive = true; myFactorObject.MyFactor = weaponHit.frequency; } } } }
public void GotHit(WeaponHit weaponHit) { if (weaponHit.type == WeaponHit.WeaponType.div && weaponHit.frequency == myFactor) { if (codeMgr.MyDenominator == 1) { codeMgr.MyDenominator = myFactor; } else { codeMgr.MyDenominator *= myFactor; } Kill(); } }
public void Dispose() { SharkStalking.dispose(); Crafting.dispose(); SharkDead.dispose(); SharkAppear.dispose(); SharkAttack.dispose(); Collect.dispose(); EquipWeapon.dispose(); WeaponHit.dispose(); HitToShark.dispose(); ToSurface.dispose(); Submerge.dispose(); Dispose(Menu); Dispose(Ambient); }
void OnTriggerStay(Collider collision) { EnemyHealthManager enemyHealthMgr = collision.GetComponent <EnemyHealthManager>(); if ((collision.CompareTag("Minion") || collision.gameObject.CompareTag("Mothership") || collision.gameObject.CompareTag("Fodder")) && canZap) { GameObject newZap = (GameObject)Instantiate(zap, transform.position, Quaternion.identity); newZap.GetComponent <Zap>().StartPos = transform.position; newZap.GetComponent <Zap>().Target = collision.transform.position; WeaponHit weaponHit = new WeaponHit(damage, frequency, Weapon.WeaponType.mult); collision.GetComponent <EnemyHealthManager>().Hit(weaponHit); canZap = false; zapTimer.Go(zapDelay); } }
private void Init(string mediaDir, TgcDirectSound sound) { Menu.FileName = mediaDir + @"\Sounds\Menu.mp3"; AmbientFileName = mediaDir + @"\Sounds\Ambient.mp3"; UnderWaterFileName = mediaDir + @"\Sounds\UnderWater.mp3"; SharkStalking.loadSound(mediaDir + @"\Sounds\SharkNear.wav", sound.DsDevice); Crafting.loadSound(mediaDir + @"\Sounds\Crafting.wav", sound.DsDevice); SharkDead.loadSound(mediaDir + @"\Sounds\SharkDead.wav", sound.DsDevice); SharkAppear.loadSound(mediaDir + @"\Sounds\SharkAppear.wav", sound.DsDevice); SharkAttack.loadSound(mediaDir + @"\Sounds\SharkAttack.wav", sound.DsDevice); Collect.loadSound(mediaDir + @"\Sounds\gather_resource.wav", sound.DsDevice); EquipWeapon.loadSound(mediaDir + @"\Sounds\WeaponEquip.wav", sound.DsDevice); WeaponHit.loadSound(mediaDir + @"\Sounds\WeaponHit.wav", sound.DsDevice); HitToShark.loadSound(mediaDir + @"\Sounds\HitToShark.wav", sound.DsDevice); ToSurface.loadSound(mediaDir + @"\Sounds\ToSurface.wav", sound.DsDevice); Submerge.loadSound(mediaDir + @"\Sounds\Submerge.wav", sound.DsDevice); }
public void GotHit(WeaponHit hit) { if (hit.type == WeaponHit.WeaponType.mult && hit.frequency == myValue) { healthMgr.SubtractHP(hit.damage); if (healthMgr.CurrentHP <= 0) { codeMgr.MultiplyValue(myValue); GameObject shieldPop = (GameObject)Instantiate(shieldPopEffect, myShield.transform.position, Quaternion.identity); shieldPop.transform.localScale = new Vector3(transform.parent.GetComponent <Mothership>().CenterX + 1, 1, 2); shieldPop.GetComponent <ParticleSystem>().enableEmission = true; GameObject explosion = (GameObject)Instantiate(deathEffect, transform.position, Quaternion.identity); Destroy(explosion, 2f); Destroy(shieldPop, 2f); Destroy(this.gameObject); } } }
// Use this for initialization void Start() { particleS = GetComponentInChildren <ParticleSystem>().gameObject; particleS.SetActive(false); this.tag = "Enemy"; weapon = GetComponentInChildren <WeaponHit>(); anim = GetComponent <Animator>(); player = GameObject.FindGameObjectWithTag("Player").transform; agent = GetComponent <NavMeshAgent>(); if (transform.rotation.y < 0) { facingRight = false; } else { facingRight = true; } }
public void GotHit(WeaponHit weaponHit) { if (!isBerserk) { healthMgr.SubtractHP(weaponHit.damage); if (healthMgr.CurrentHP <= 0) { if (weaponHit.type == WeaponHit.WeaponType.pos) { if (isPositive) { myValue = myValue + weaponHit.frequency; } else { myValue = myValue - weaponHit.frequency; } codeMgr.AddValue(weaponHit.frequency); } else if (weaponHit.type == WeaponHit.WeaponType.neg) { if (isPositive) { myValue = myValue - weaponHit.frequency; } else { myValue = myValue + weaponHit.frequency; } codeMgr.AddValue(-weaponHit.frequency); } if (myValue == 0) { Destroy(this.gameObject); } CheckPositive(); healthMgr.CurrentHP = hpTrigger; numberLabel.GetComponent <TextMesh>().text = myValue.ToString(); } } }
// Use this for initialization void Start() { this.tag = "Enemy"; weapon = GetComponentInChildren <WeaponHit>(); anim = GetComponent <Animator>(); if (player == null) { player = GameObject.FindGameObjectWithTag("Player").transform; } Debug.Log(player.transform.position + " player"); agent = GetComponent <NavMeshAgent>(); if (transform.rotation.y < 0) { facingRight = false; } else { facingRight = true; } }
public void GotHit(WeaponHit weaponHit) { if (!isBerserk) { healthMgr.SubtractHP(weaponHit.damage); if (healthMgr.CurrentHP <= 0) { if (weaponHit.type == WeaponHit.WeaponType.pos) { if (!isPositive && isPrimary && myColor == weaponHit.color) { Destroy(this.gameObject); } else if (isPrimary) { SetColor(AddColors(myColor, weaponHit.color)); } else { isBerserk = true; } } else if (weaponHit.type == WeaponHit.WeaponType.neg) { if (isPositive && isPrimary && myColor == weaponHit.color) { Destroy(this.gameObject); } else if (!isPrimary) { SetColor(SubtractColors(myColor, weaponHit.color)); } else { isBerserk = true; } } healthMgr.CurrentHP = hpTrigger; } } }
public void GotHit(WeaponHit weaponHit) { }