public WeaponCriticalHitData(string Tag = null) : base(Tag) { Damage = new UInt16(); Unused1 = new byte[2]; ChanceMult = new Single(); Flags = new WeaponCritFlags(); Unused2 = new byte[3]; Effect = new FormID(); }
public WeaponCriticalHitData(UInt16 Damage, Byte[] Unused1, Single ChanceMult, WeaponCritFlags Flags, Byte[] Unused2, FormID Effect) { this.Damage = Damage; this.Unused1 = Unused1; this.ChanceMult = ChanceMult; this.Flags = Flags; this.Unused2 = Unused2; this.Effect = Effect; }