public override void attack(WeaponController weaponController, float attackRate, bool isNewAttack, Vector2 aiInput) { if (!isAttacking) { damage = (int) (regDamage * weaponController.owner.msPhysAttack); weaponController.playAttack(); } }
public override void attack(WeaponController weaponController, float attackRate, bool isNewAttack, Vector2 aiInput) { // Set physical attack modifier for Sword attack msPhysAttack = weaponController.owner.msPhysAttack; if (!isNewAttack) { weaponController.endCombo(); } if (!isAttacking) { weaponController.playAttack(); } }