예제 #1
0
    void die_player()
    {
        player.gameObject.GetComponent <FirstPersonController>().GetEntity().GetState <IPlayerState>().deaths++;
        WeaponControl weapons = EquipmentUI.GetComponent <WeaponControl>();

        weapons.openMenu();

        var evnt = PlayerVisibilityChanged.Create(Bolt.GlobalTargets.Others);

        evnt.Player  = player.GetComponent <FirstPersonController>().GetEntity();
        evnt.Visible = false;
        evnt.Send();
        player.SetActive(false);
    }