public override DataTable Clone() { WeaponClassDataTable cln = ((WeaponClassDataTable)(base.Clone())); cln.InitVars(); return(cln); }
private void InitClass() { this.DataSetName = "DatasetTeams"; this.Prefix = ""; this.Namespace = "http://tempuri.org/DatasetTeams.xsd"; this.Locale = new System.Globalization.CultureInfo("en-US"); this.CaseSensitive = false; this.EnforceConstraints = true; this.tableTeams = new TeamsDataTable(); this.Tables.Add(this.tableTeams); this.tableClubs = new ClubsDataTable(); this.Tables.Add(this.tableClubs); this.tableWeaponClass = new WeaponClassDataTable(); this.Tables.Add(this.tableWeaponClass); this.tableCompetitors = new CompetitorsDataTable(); this.Tables.Add(this.tableCompetitors); }
internal void InitVars() { this.tableTeams = ((TeamsDataTable)(this.Tables["Teams"])); if ((this.tableTeams != null)) { this.tableTeams.InitVars(); } this.tableClubs = ((ClubsDataTable)(this.Tables["Clubs"])); if ((this.tableClubs != null)) { this.tableClubs.InitVars(); } this.tableWeaponClass = ((WeaponClassDataTable)(this.Tables["WeaponClass"])); if ((this.tableWeaponClass != null)) { this.tableWeaponClass.InitVars(); } this.tableCompetitors = ((CompetitorsDataTable)(this.Tables["Competitors"])); if ((this.tableCompetitors != null)) { this.tableCompetitors.InitVars(); } }
internal WeaponClassRow(DataRowBuilder rb) : base(rb) { this.tableWeaponClass = ((WeaponClassDataTable)(this.Table)); }
internal WeaponClassRow(DataRowBuilder rb) : base(rb) { this.tableWeaponClass = ((WeaponClassDataTable)(this.Table)); }
private void InitClass() { this.DataSetName = "DatasetTeams"; this.Prefix = ""; this.Namespace = "http://tempuri.org/DatasetTeams.xsd"; this.Locale = new System.Globalization.CultureInfo("en-US"); this.CaseSensitive = false; this.EnforceConstraints = true; this.tableTeams = new TeamsDataTable(); this.Tables.Add(this.tableTeams); this.tableClubs = new ClubsDataTable(); this.Tables.Add(this.tableClubs); this.tableWeaponClass = new WeaponClassDataTable(); this.Tables.Add(this.tableWeaponClass); this.tableCompetitors = new CompetitorsDataTable(); this.Tables.Add(this.tableCompetitors); }
internal void InitVars() { this.tableTeams = ((TeamsDataTable)(this.Tables["Teams"])); if ((this.tableTeams != null)) { this.tableTeams.InitVars(); } this.tableClubs = ((ClubsDataTable)(this.Tables["Clubs"])); if ((this.tableClubs != null)) { this.tableClubs.InitVars(); } this.tableWeaponClass = ((WeaponClassDataTable)(this.Tables["WeaponClass"])); if ((this.tableWeaponClass != null)) { this.tableWeaponClass.InitVars(); } this.tableCompetitors = ((CompetitorsDataTable)(this.Tables["Competitors"])); if ((this.tableCompetitors != null)) { this.tableCompetitors.InitVars(); } }
private void InitClass() { this.DataSetName = "DatasetTeams"; this.Prefix = ""; this.Namespace = "http://tempuri.org/DatasetTeams.xsd"; this.EnforceConstraints = true; this.SchemaSerializationMode = global::System.Data.SchemaSerializationMode.IncludeSchema; this.tableTeams = new TeamsDataTable(); base.Tables.Add(this.tableTeams); this.tableClubs = new ClubsDataTable(); base.Tables.Add(this.tableClubs); this.tableWeaponClass = new WeaponClassDataTable(); base.Tables.Add(this.tableWeaponClass); this.tableCompetitors = new CompetitorsDataTable(); base.Tables.Add(this.tableCompetitors); }
internal void InitVars(bool initTable) { this.tableTeams = ((TeamsDataTable)(base.Tables["Teams"])); if ((initTable == true)) { if ((this.tableTeams != null)) { this.tableTeams.InitVars(); } } this.tableClubs = ((ClubsDataTable)(base.Tables["Clubs"])); if ((initTable == true)) { if ((this.tableClubs != null)) { this.tableClubs.InitVars(); } } this.tableWeaponClass = ((WeaponClassDataTable)(base.Tables["WeaponClass"])); if ((initTable == true)) { if ((this.tableWeaponClass != null)) { this.tableWeaponClass.InitVars(); } } this.tableCompetitors = ((CompetitorsDataTable)(base.Tables["Competitors"])); if ((initTable == true)) { if ((this.tableCompetitors != null)) { this.tableCompetitors.InitVars(); } } }
internal WeaponClassRow(global::System.Data.DataRowBuilder rb) : base(rb) { this.tableWeaponClass = ((WeaponClassDataTable)(this.Table)); }