public void OpenBox(int rng, int dmg, int resPerHit, int id, Sprite sprt) { if (!wepChange) { if (hatSwitch) { wepChange = hatSwitch.gameObject.GetComponent <WeaponChange>(); } else { wepChange = FindObjectOfType <WeaponChange>(); } } weaponChangeBox.gameObject.SetActive(true); wepImg.sprite = sprt; wepImgDmg.text = "Damage per hit: " + dmg.ToString(); wepImgResPerHit.text = "Resources per hit: " + resPerHit.ToString(); #region Changing color of test based on damage if (wepChange.weaponObjectsInInventory[0] != null) { if ((dmg > wepChange.weaponDamageInInventory[0])) { wepImgDmg.color = Color.green; } else if (dmg < wepChange.weaponDamageInInventory[0]) { wepImgDmg.color = Color.red; } else { wepImgDmg.color = Color.white; } if (resPerHit > wepChange.weaponObjectsInInventory[0].GetComponent <ResourceGatheringScript>().resourceGain) { wepImgResPerHit.color = Color.green; } else if (resPerHit < wepChange.weaponObjectsInInventory[0].GetComponent <ResourceGatheringScript>().resourceGain) { wepImgResPerHit.color = Color.red; } else { wepImgResPerHit.color = Color.white; } } else { wepImgDmg.color = Color.green; wepImgResPerHit.color = Color.green; } #endregion slot.text = "Take weapon on slot " + id + " ?"; _rng = rng; _id = id; _dmg = dmg; }
private void Awake() { if (Instance == null) { Instance = this; } else { Destroy(gameObject); } if (!plr && FindObjectOfType <Player>()) { plr = FindObjectOfType <Player>().gameObject.GetComponent <Transform>(); } if (!handPos) { handPos = plr.Find("HandPos"); } if (!currentWeaponObject && plr.GetComponentInChildren <Weapon>() != null) { currentWeaponObject = plr.GetComponentInChildren <Weapon>().transform; currentWeaponId = 1; currentWeapon = currentWeaponObject.name; weaponObjectsInInventory[0] = currentWeaponObject; weaponImgs[0].sprite = currentWeaponObject.GetComponentInChildren <SpriteRenderer>().sprite; weaponImgs[0].color = new Color(weaponImgs[0].color.r, weaponImgs[0].color.g, weaponImgs[0].color.b, 1f); } hud = PlrHUD.Instance; }
public void RngWeaponChange() { if (!wepChange) { wepChange = FindObjectOfType <WeaponChange>(); } if (wepChange.weaponList[_rng].GetComponent <Ability>()) { Ability ab = wepChange.weaponList[_rng].GetComponent <Ability>(); skillImg.gameObject.SetActive(true); skillImg.sprite = ab.SkillImg; skillName.text = ab.SkillName; skillDesc.text = ab.SkillDesc; } else { skillImg.gameObject.SetActive(false); skillName.text = ""; skillDesc.text = ""; } ChangeSkillCooldown(0, 1); wepChange.WeaponChangeInven(wepChange.weaponList[_rng], _id, _dmg); wepChange.curWeaponNumInList = _rng; weaponChangeBox.gameObject.SetActive(false); if (wavSpawner.curBox) { wavSpawner.curBox.gameObject.SetActive(false); } }
private void Awake() { if (Instance == null) { Instance = this; } }
public void WeaponChangeCanBeInitializedWithNullDuration() { var weapon = Substitute.For <IWeapon>(); WeaponChange powerup = new WeaponChange(weapon, null); Assert.AreEqual(null, powerup.Duration()); }
public void WeaponChangeCanBeInitializedWithCustomDuration() { var weapon = Substitute.For <IWeapon>(); WeaponChange powerup = new WeaponChange(weapon, 25f); Assert.AreEqual(25f, powerup.Duration()); }
private void Awake() { weaponChange = GameObject.FindObjectOfType <WeaponChange>(); inventory = GameObject.FindObjectOfType <Inventory>(); database = GameObject.FindObjectOfType <ItemDatabase>(); pauseMenu = GameObject.FindObjectOfType <PauseMenu>(); toolBelt = GameObject.FindObjectOfType <ToolBelt>(); //RemoveAllItems(); }
public void WeaponChangePowerupIdentifier() { var player = Substitute.For <IArmable>(); var weapon = Substitute.For <IWeapon>(); WeaponChange powerup = new WeaponChange(weapon); Assert.AreEqual(Powerups.Tripleshot, powerup.Identifier()); }
// Use this for initialization void Start() { Movement.SetActive(false); Turret.SetActive(false); MeleeAtack.SetActive(false); Barricade.SetActive(false); Shoot.SetActive(false); WeaponChange.SetActive(false); }
public void RemovesWeaponChangeFromWeapon() { var player = Substitute.For <IArmable>(); WeaponChange powerup = new WeaponChange(Substitute.For <IWeapon>()); powerup.Remove(player); player.Received().DefaultWeapon(); }
void Start() { if (!wepChange) { wepChange = WeaponChange.Instance; } if (!plrHud) { plrHud = PlrHUD.Instance; } }
public void AppliesWeaponChangeToPlayer() { var player = Substitute.For <IArmable>(); var weapon = Substitute.For <IWeapon>(); WeaponChange powerup = new WeaponChange(weapon); powerup.Apply(player); player.Received().ChangeWeapon(weapon); }
// Use this for initialization void Start() { if (gameObject.tag != "localPlayer") { return; } cam = GameObject.FindWithTag("localCamera"); ObjetPris = false; weaponChange = gameObject.GetComponent <WeaponChange>(); netSpawner = gameObject.GetComponent <NetworkSpawner>(); }
// Use this for initialization void Start() { playerCamera = gameObject.GetComponent <Camera>(); player = gameObject.transform.root.gameObject; playerShooting = player.GetComponent <PlayerShooting>(); mouseLookX = player.GetComponent <MouseLook>(); mouseLookY = playerCamera.GetComponent <MouseLook>(); playerGUI = playerCamera.GetComponent <PlayerGUI>(); defaultSniperFOV = playerCamera.fieldOfView; weaponChange = player.GetComponent <WeaponChange>(); gun = GameObject.FindGameObjectWithTag("Gun"); weaponData = gun.GetComponentInChildren <WeaponData>(); }
// Start is called before the first frame update void Start() { playerManager = FindObjectOfType <PlayerManager>(); hungerThirst = FindObjectOfType <HungerThirst>(); weaponChange = FindObjectOfType <WeaponChange>(); database = FindObjectOfType <ItemDatabase>(); inventory = FindObjectOfType <Inventory>(); usingSounds = FindObjectOfType <UsingSounds>(); groundPlacementManager = FindObjectOfType <GroundPlacementManager>(); selectorImage = toolBeltSlots[selectedItem].transform.GetChild(2).GetComponent <Image>(); selectorImage.enabled = true; }
private void Update() { var horizontal = Input.GetAxis("Horizontal"); if (!Mathf.Approximately(horizontal, 0f)) { //Debug.Log("Horizontal " + horizontal); HorizontalAxis.SafeInvoke(horizontal); } var vertical = Input.GetAxis("Vertical"); if (!Mathf.Approximately(vertical, 0f)) { //Debug.Log("Vertical " + vertical); VerticalAxis.SafeInvoke(vertical); } var fire = Input.GetAxis("Fire1"); if (!Mathf.Approximately(fire, 0f) && !_firePress) { _firePress = true; Fire.SafeInvoke(); } if (Mathf.Approximately(fire, 0f)) { _firePress = false; } var weapon = Input.GetAxis("WeaponChange"); if (!Mathf.Approximately(weapon, 0f) && !_weaponPress) { _weaponPress = true; WeaponChange.SafeInvoke(weapon); } if (Mathf.Approximately(weapon, 0f)) { _weaponPress = false; } if (Input.GetKeyDown(KeyCode.X)) { Fire.SafeInvoke(); } }
void Start() { fxManager = GameObject.FindObjectOfType <FXManager>(); weaponChange = gameObject.GetComponent <WeaponChange>(); gun = GameObject.FindGameObjectWithTag("Gun"); weaponData = gun.GetComponentInChildren <WeaponData>(); fontSize = new GUIStyle(); fontSize.fontSize = 40; fontSize.normal.textColor = Color.white; if (fxManager == null) { Debug.Log("couldn't find FxManager"); } if (weaponData == null) { Debug.Log("couldn't find Weapon Data"); } }
private void Start() { skillNormCol = skillCooldownImg.color; if (Instance == null) { Instance = this; } else { Destroy(gameObject); } if (!plr && FindObjectOfType <Player>()) { plr = FindObjectOfType <Player>(); } if (!wepChange) { wepChange = WeaponChange.Instance; } if (!hatSwitch && FindObjectOfType <HatSwitch>()) { hatSwitch = FindObjectOfType <HatSwitch>(); } if (!wavSpawner) { wavSpawner = hatSwitch.gameObject.GetComponent <WaveSpawner>(); } if (hat != null) { if (hatSwitch) { hatSwitch.ChangeHat(hat.sprt, hat.dashLength, hat.dashRegen, hat.dashDmg, hat.spd); } } skillInfoImg.gameObject.SetActive(false); skillName.text = ""; skillDesc.text = ""; cam = Camera.main; }
private void OnCollisionEnter2D(Collision2D collision) { if (!wepChange) { wepChange = WeaponChange.Instance; } if (!plrHud) { plrHud = PlrHUD.Instance; } if (collision.collider.CompareTag("Player") && wepChange) { int rng; if (wepChange.currentWeaponObject == null) { rng = Random.Range(0, 4); } else { rng = Random.Range(Mathf.Abs(wepChange.curWeaponNumInList - 1), wepChange.curWeaponNumInList + 3); } if (rng >= wepChange.weaponList.Length) { rng = wepChange.weaponList.Length - 1; } if (wepChange.weaponList[rng].GetComponent <Boomerang>() || wepChange.weaponList[rng].GetComponent <BowHandler>()) { plrHud.OpenBox(rng, BowOrBoom(wepChange.weaponList[rng]), "N\\A", 1, wepChange.weaponList[rng].GetComponent <SpriteRenderer>().sprite); } else { plrHud.OpenBox(rng, Random.Range(wepChange.weaponList[rng].GetComponent <Weapon>().dmg / 3, wepChange.weaponList[rng].GetComponent <Weapon>().dmg * 2), wepChange.weaponList[rng].GetComponent <ResourceGatheringScript>().resourceGain, 0, wepChange.weaponList[rng].Find("Sprite").GetComponent <SpriteRenderer>().sprite); } } else { wepChange = FindObjectOfType <WeaponChange>(); plrHud = FindObjectOfType <PlrHUD>(); } }
public void ChangeWeapon(WeaponChange weaponChange) { _currentWeapon.Deactivate(); if (_weaponIndex == _weapons.Count - 1 && weaponChange == WeaponChange.Next) { _weaponIndex = 0; } else if (_weaponIndex == 0 && weaponChange == WeaponChange.Previous) { _weaponIndex = _weapons.Count - 1; } else { _weaponIndex += (int)weaponChange; } _currentWeapon = _weapons[_weaponIndex]; _currentWeapon.Activate(); }
// Use this for initialization void Start() { if (gameObject.tag != "localPlayer") { return; } PVMax = 100; PV = PVMax; Mort = false; bloodImage = BloodScreen.GetComponent <Image>(); BloodScreenOpacity = 0f; couleurBloodScreen = new Color(1f, 1f, 1f, 0f); attaque = Couteau.GetComponent <Attaque>(); furryScript = Couteau.GetComponent <Furry>(); baguette = Couteau.GetComponent <Baguette>(); weaponchange = gameObject.GetComponent <WeaponChange>(); fpsCam = GameObject.FindWithTag("localCamera").GetComponent <Camera>(); }
//장비 해제 public void ItemClick(PointerEventData evt) { WeaponChange _weaponChange = Managers.Game.GetPlayer().GetComponent <WeaponChange>(); int removeItemID = Managers.Equip.wearItems[(int)slotName]; if (removeItemID == 0) { return; } if (slotName == UI_Equipment.GameObjects.UI_Weapon_Slot) { _weaponChange.OnWeaponRemoveEquip(); } //인벤토리에 추가 if (!Managers.Inven.Add(removeItemID, Define.InvenType.Equipments)) { return; } //장비창의 정보를 삭제 시켜주고 아이템 스탯도 다시 계산해 줌. Managers.Sound.Play("Sounds/GameSound/EquipItem"); Managers.Equip.wearItems[(int)slotName] = 0; Managers.Equip.WearingItemsSumStats(); //아이콘 삭제. Transform equipItemIcon = gameObject.transform.GetChild(0); if (equipItemIcon.GetComponent <Image>().sprite == null) { return; } equipItemIcon.GetComponent <Image>().sprite = null; equipItemIcon.GetComponent <Image>().enabled = false; }
private void Awake() { turnedOff = false; instance = this; if (!hud) { hud = FindObjectOfType <PlrHUD>(); } if (!wepChange) { wepChange = GetComponent <WeaponChange>(); } if (!mainCam) { mainCam = Camera.main; } if (!camFoll) { camFoll = FindObjectOfType <CameraFollow>(); } if (!hatSwitch) { hatSwitch = GetComponent <HatSwitch>(); } if (!wavSpawner) { wavSpawner = GetComponent <WaveSpawner>(); } //#if UNITY_EDITOR // isTesting = true; //#else // isTesting = false; //#endif }
void Start() { weponchange = GameObject.Find("Canvas").GetComponent<WeaponChange>(); }
// Use this for initialization void Start() { weaponChange = gameObject.GetComponent <WeaponChange>(); }