예제 #1
0
    /**
     * Takes a string, formatted in json, of all of the items that
     * the player has this round.
     */
    void resetHand(string itemsText)
    {
        //TODO: clear current cards

        JSONNode items = JSON.Parse(itemsText);
        int      len   = items["destructive"]["public"].Count;

        allWeapons = new WeaponCard[len];
        for (System.Int32 i = 0; i < len; i++)
        {
            //Debug.Log(items["destructive"]["public"][i].ToString());
            WeaponCard card = Instantiate <WeaponCard>(itemCardPrefab);
            card.transform.parent = canvas.transform;
            card.initCard(items["destructive"]["public"][i]);
            card.transform.localPosition = new Vector3(LEFTMOST_CARD + i * CARD_SPACING, CARD_Y, CARD_Z);
            card.transform.localScale    = new Vector3(CARD_SCALE, CARD_SCALE, CARD_SCALE);

            card.GetComponent <Button>().onClick.AddListener(() => playerClickWeapon(card));
            allWeapons[i] = card;
        }
    }
예제 #2
0
    public void playerClickCountry(CountryCard card)
    {
        currentWeapon.attacking = card;
        LineRenderer lr = currentWeapon.GetComponent <LineRenderer>();

        lr.enabled = true;
        lr.SetPosition(0, currentWeapon.transform.position);
        lr.SetPosition(1, card.transform.position);
        foreach (WeaponCard c in allWeapons)
        {
            if (c.attacking == null)
            {
                c.GetComponent <Button>().interactable = true;
            }
            else
            {
                c.GetComponent <Button>().interactable = false;
            }
        }
        foreach (CountryCard c in allCountries)
        {
            c.GetComponent <Button>().interactable = false;
        }
    }