void Update() { updateRenderVisibility(); if (!isLocalPlayer) { return; } //visibility if (!IsInvisible) { _timer += Time.deltaTime; } if (_timer > 2) { CmdSetInvisible(true); _timer = 0; } var x = Input.GetAxis("Horizontal") * Time.deltaTime * PlayerSpeed; var z = Input.GetAxis("Vertical") * Time.deltaTime * PlayerSpeed; if (WeaponToEquip != null) { EquipWeapon(WeaponToEquip); WeaponToEquip = null; } Plane playerPlane = new Plane(Vector3.up, transform.position); Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); float hitdist = 0.0f; if (playerPlane.Raycast(ray, out hitdist)) { Vector3 targetPoint = ray.GetPoint(hitdist); Quaternion targetRotation = Quaternion.LookRotation(targetPoint - transform.position); transform.rotation = Quaternion.Slerp(transform.rotation, targetRotation, 30 * Time.deltaTime); } transform.Translate(x, 0, z, Space.World); if (Input.GetMouseButtonDown(0)) { if (_equipedWeapon != null) { _equipedWeapon.ButtonDown(); } } if (Input.GetMouseButtonUp(0)) { if (_equipedWeapon != null) { _equipedWeapon.ButtonUp(); } } if (_equipedWeapon != null) { _equipedWeapon.RunUpdate(Time.deltaTime); } }