private void SelectionMoveDown(WdUnits unit, int count, WdMovementType extend) { RunRoutine(__WordSelection, "MoveDown", new object[3] { (int)unit, count, (int)extend }); }
private void SelectionEndKey(WdUnits unit, WdMovementType extend) { RunRoutine(__WordSelection, "EndKey", new object[2] { (int)unit, (int)extend }); }
/// <summary> /// Simulates pressing the up arrow key. /// </summary> /// <param name="unit">Unit to select on</param> /// <param name="count">number of presses</param> /// <param name="extend">Movement type</param> /// <history> /// [Curtis_Beard] 07/28/2006 Created /// </history> private void SelectionMoveUp(WdUnits unit, int count, WdMovementType extend) { RunRoutine(__WordSelection, "MoveUp", new object[3] { (int)unit, count, (int)extend }); }
/// <summary> /// Simulates pressing the home key. /// </summary> /// <param name="unit">Unit to select on</param> /// <param name="extend">Movement type</param> /// <history> /// [Curtis_Beard] 07/28/2006 Created /// </history> private void SelectionHomeKey(WdUnits unit, WdMovementType extend) { RunRoutine(__WordSelection, "HomeKey", new object[2] { (int)unit, (int)extend }); }