//-------------------------------------------------------------------------

        public void executePurchase()
        {
            foreach (KeyValuePair <string, int> entry in this.shoppingList)
            {
                WbCompRPCWrapper.getInstance().networkView.RPC("addItemToShoppingListExternal", RPCMode.Server, this.currentRetailLocationName.ToString(), entry.Key, entry.Value);
            }

            WbCompRPCWrapper.getInstance().networkView.RPC("executeExternalPurchase", RPCMode.Server);
        }
예제 #2
0
 void Update()
 {
     // send render texture data frame rate independent
     if (NetworkManager.getInstance().isActiveConnection&& !WbCompRPCWrapper.getInstance().getBackViewCameraFrameAsB64String().Equals("empty"))
     {
         if (timeSinceLastStart >= 1f / NetworkManager.getInstance().globalRPCSendRate)
         {
             this.setBackViewCamera();
             this.timeSinceLastStart = 0;
         }
         this.timeSinceLastStart += Time.deltaTime;
     }
 }
예제 #3
0
        //---------------------------------------------------------------------

        // convert b64 string to byte[]
        // decode byte[] to PNG texture
        // assign PNG texture to material
        private void setBackViewCamera()
        {
            string texBase64 = WbCompRPCWrapper.getInstance().getBackViewCameraFrameAsB64String();
            int    imgPart   = WbCompRPCWrapper.getInstance().imgPart;
            int    imgWidth  = WbCompRPCWrapper.getInstance().imgWidth;
            int    imgHeight = WbCompRPCWrapper.getInstance().imgHeight;
            int    imgSlices = WbCompRPCWrapper.getInstance().imgSlices;

            try{
                byte[]    texBin = Convert.FromBase64String(texBase64);
                Texture2D tex    = new Texture2D(128, 128, TextureFormat.RGB24, false);
                tex.LoadImage(texBin);
                this.gameObject.GetComponent <Renderer>().material.SetTexture("_MainTex", tex);
            }catch (Exception e) {
                print(e);
            }
        }