// Use this for initialization void Start() { ms_instance = this; waypoints = new List <Waypoint>(); removedWP = new List <Waypoint> (); uic = canvas.GetComponent <UIControl>(); tileSize = Mathf.Pow(gameObject.GetComponent <AStarSearch> ().m_tileWidth * 1.0f, 2.0f); mapOffset = tileSize * 100; }
// Use this for initialization void Start() { loadText.text = "Loading, Please Wait..."; worldRepButton.gameObject.SetActive(false); nextSceneButton.gameObject.SetActive(false); heuristicSlider.gameObject.SetActive(false); ManhattanLabel.gameObject.SetActive(false); EuclideanLabel.gameObject.SetActive(false); worldRepText = worldRepButton.gameObject.GetComponentInChildren <Text> (); nextSceneText = nextSceneButton.gameObject.GetComponentInChildren <Text> (); worldRepButton.onClick.AddListener(toggleWorld); nextSceneButton.onClick.AddListener(loadNextScene); aStar = gameMap.GetComponent <AStarSearch> (); wpc = gameMap.GetComponent <WaypointCreation> (); isTile = true; isManhattan = false; }