void Work_Move4() { Vector3 TargetPoint = TestObject.transform.position; int WantedMovDir = 0; if (MyWayPoint != null) { FindWayToPos(TargetPoint); } if (MyWayPoint != null && NextWayPoint != null) { if (MyWayPoint.Nexts.Contains(NextWayPoint)) { if (NextWayPoint.Pos.x > Me.pos.x) { WantedMovDir = 1; } else { WantedMovDir = -1; } WayPoint.ReachType Reach = MyWayPoint.Reachs[MyWayPoint.Nexts.IndexOf(NextWayPoint)]; if (MyWayPoint.CheckReached(Me)) { if (Reach == WayPoint.ReachType.Move) { } if (Reach == WayPoint.ReachType.JumpUp) { // WantedMovDir = 0; Me.mov.F_DoJump(Vector3.up, 1f); } if (Reach == WayPoint.ReachType.JumpForward) { Me.mov.F_DoJump((Vector3.up + Vector3.right * WantedMoveDir).normalized, 0.8f); } } } if (NextWayPoint.CheckReached(Me)) { MyWayPoint = NextWayPoint; if (Way.Count > 0) { NextWayPoint = Way[0]; Way.RemoveAt(0); } } } Me.mov.In_HorDir = WantedMovDir; }