public bool IsBonePoseValid(WaveVR_BonePoseImpl.Bones bone_type) { return(Instance.IsBonePoseValid(bone_type)); }
public float GetBoneConfidence(WaveVR_BonePoseImpl.Bones bone_type) { return(Instance.GetBoneConfidence(bone_type)); }
public WaveVR_Utils.RigidTransform GetBoneTransform(WaveVR_BonePoseImpl.Bones bone_type) { return(Instance.GetBoneTransform(bone_type)); }