void Load(Scene s, LoadSceneMode mode) { line = FindObjectOfType <LineRenderer>(); wave = FindObjectOfType <WaveSolver>(); }
// Use this for initialization void Start() { line = FindObjectOfType <LineRenderer>(); wave = FindObjectOfType <WaveSolver>(); }
void Start() { line = FindObjectOfType <LineRenderer>(); wave = FindObjectOfType <WaveSolver>(); SceneManager.sceneLoaded += Load; }