/// <summary> /// Resolves the dependencies needed for this instance to work. /// </summary> protected override void ResolveDependencies() { // Register Noesis service NoesisService svc = WaveServices.GetService <NoesisService>(); if (svc == null) { WaveServices.RegisterService(new NoesisService()); } base.ResolveDependencies(); this.camera = this.Owner.FindComponent <Camera>(false); #if OPENGL if (this.usingOpenGL) { GL.GetInteger(GetPName.MaxTextureImageUnits, out this.maxTextureUnits); } #endif #if ANDROID var activityManager = (ActivityManager)(Game.Current.Application as Activity).GetSystemService(Android.Content.Context.ActivityService); var version = activityManager.DeviceConfigurationInfo.GlEsVersion; this.disableSamplers = !version.StartsWith("2"); #elif OPENGL this.disableSamplers = true; #endif }
protected override void CreateScene() { this.Load(WaveContent.Scenes.MyScene); WaveServices.RegisterService(new SpatialInputService()); WaveServices.RegisterService(new KeywordRecognizerService()); }
public override void Initialize(IApplication application) { base.Initialize(application); // Load storage game data GameStorage gameStorage; if (WaveServices.Storage.Exists <GameStorage>()) { gameStorage = WaveServices.Storage.Read <GameStorage>(); } else { gameStorage = new GameStorage(); } Catalog.RegisterItem <GameStorage>(gameStorage); // Register the SoundManager service WaveServices.RegisterService <SoundManager>(new SoundManager()); // Play background music WaveServices.MusicPlayer.Play(new MusicInfo(WaveContent.Assets.Audio.bg_music_mp3)); WaveServices.MusicPlayer.IsRepeat = true; // GameBackContext is visible always at the background. // For this reason the behavior is set to Draw and Update when the scene is in background. var backContext = new ScreenContext("GameBackContext", new GameScene()); backContext.Behavior = ScreenContextBehaviors.DrawInBackground | ScreenContextBehaviors.UpdateInBackground; //On init show the Main menu WaveServices.ScreenContextManager.Push(backContext); WaveServices.ScreenContextManager.Push(new ScreenContext("MenuContext", new MenuScene())); }
public override void Initialize(IApplication application) { base.Initialize(application); #if DEBUG if (WaveServices.Storage.Exists <GameStorage>()) { WaveServices.Storage.Delete <GameStorage>(); } #endif // Load storage game data if (WaveServices.Storage.Exists <GameStorage>()) { _gameStorage = WaveServices.Storage.Read <GameStorage>(); } else { _gameStorage = new GameStorage { IsMusicEnabled = true, AreSoundsEnabled = true, Record = 0 }; } Catalog.RegisterItem(_gameStorage); WaveServices.RegisterService(new SimpleSoundService()); StartMusic(); var screenContext = new ScreenContext(new MainMenuScene(), new PlayersPopupScene(), new RulesScene()); var transition = new ColorFadeTransition(Color.White, TimeSpan.FromSeconds(1)); WaveServices.ScreenContextManager.To(screenContext, transition); }
private void InitializeAndRegisterSocialService() { var socialService = new SocialService(); socialService.Initialize(null); WaveServices.RegisterService(socialService); }
private void InitializeSocialService() { _socialService = new WaveEngine.Framework.Services.SocialService { ////SimulationMode = true }; WaveServices.RegisterService(_socialService); }
public override void Initialize(IApplication application) { base.Initialize(application); ScreenContext screenContext = new ScreenContext(new MyScene()); WaveServices.ScreenContextManager.To(screenContext); WaveServices.RegisterService <SteamVR_Service>(new SteamVR_Service()); }
protected override void CreateScene() { this.Load(WaveContent.Scenes.MyScene); WaveServices.RegisterService(new SpatialMappingService() { TrianglesPerCubicMeter = 500, ObtainNormals = false }); WaveServices.RegisterService(new SpatialInputService()); WaveServices.RegisterService(new KeywordRecognizerService()); }
public override void Initialize(IApplication application) { base.Initialize(application); ScreenContext screenContext = new ScreenContext(new MyScene()); WaveServices.ScreenContextManager.To(screenContext); string liscenseKey = "Afv3YtH/////AAAAAd6O5swHskO5iA9kEPTrLhUfL0+AXF0Kmbc37H865djR8OyOWZxNgHLluSS1NML85StoInIgPw/UPEmcMfjV6KNwSn/enTSseboJxd8zrYfPY8v4iuhuZlyJ7K918/xnwDUS17Qx3o/6Fx2eVqU4puzoZNsLoMhpFTZbBgrpbZ5aCsLhz0jxsVZO729c6EXPZvMgLDaseU3DRgbSbk4cnn8LiQNhpeYVo5sxl3eqZKnu4HyDLhdCuGdtKEOChFKQShd7QcXnlxijV7+q6j1yI8GP8H75YFg5kYXf5nDquvbOGX7tXU17E/x62mRW+U0rJJ9ZYCQ857eo+PPKL4ZsEpAvGURGYpeSxtFgH0L8uyQ0"; WaveServices.RegisterService(new VuforiaService(WaveContent.Assets.AR.TestVuforia_xml, liscenseKey)); }
public override void Initialize(IApplication application) { base.Initialize(application); WaveServices.RegisterService(new ScoreService()); WaveServices.RegisterService(new AnimationService()); WaveServices.RegisterService(new AudioService()); ScreenContext screenContext = new ScreenContext(new InitialScene()); WaveServices.ScreenContextManager.To(screenContext); }
public override void Initialize(IApplication application) { base.Initialize(application); var navigationService = new NavigationService(); WaveServices.RegisterService(navigationService); WaveServices.ScreenContextManager.SetDiagnosticsActive(true); navigationService.StartNavigation(); }
public override void Initialize(IApplication application) { base.Initialize(application); LeapMotionService leapMotionService = new LeapMotionService(); WaveServices.RegisterService(leapMotionService); leapMotionService.StartSensor(LeapFeatures.Hands | LeapFeatures.CameraImages); ScreenContext screenContext = new ScreenContext(new MyScene()); WaveServices.ScreenContextManager.To(screenContext); }
public override void Initialize(IApplication application) { base.Initialize(application); #if WINDOWS //Register oculus rift service WaveServices.RegisterService <WaveEngine.OculusRift.OVRService>(new WaveEngine.OculusRift.OVRService(application)); #endif WaveServices.RegisterService <HeadTrackSensor>(new HeadTrackSensor()); ScreenContext screenContext = new ScreenContext(new MyScene()); WaveServices.ScreenContextManager.To(screenContext); }
private void Disconnect() { networkService.Disconnect(); WaveServices.SoundPlayer.StopAllSounds(); //We create a new scene of the same class (myscene, playablescene, test, etc.) of the current scene WaveServices.UnregisterService <NetworkService>(); WaveServices.RegisterService(new NetworkService()); Scene newScene = Activator.CreateInstance(this.GetType()) as Scene; ScreenContext screenContext = new ScreenContext(newScene); WaveServices.ScreenContextManager.To(screenContext); }
public override void Initialize(IApplication application) { base.Initialize(application); // Register KinectServices var kinectService = new KinectService(); WaveServices.RegisterService(kinectService); kinectService.StartSensor(KinectSources.Color | KinectSources.Body | KinectSources.Face); ScreenContext screenContext = new ScreenContext(new MyScene()); WaveServices.ScreenContextManager.To(screenContext); }
public override void Initialize(IApplication application) { SerializerFactory.DefaultSerializationType = SerializationType.DATACONTRACT; base.Initialize(application); var navigationManager = new NavigationManager(); WaveServices.RegisterService(new StorageService()); WaveServices.RegisterService(new AnimationService()); WaveServices.RegisterService(new AudioService()); WaveServices.RegisterService(new GamePlayManager()); WaveServices.RegisterService(navigationManager); navigationManager.InitialNavigation(); }
/// <summary> /// Initializes the game according to the passed application (thus adapter). /// The adapter implementation depends on the while-running platform. /// Such method acts as the bridge between the game and the final hardware. /// </summary> /// <param name="application">The application (adapter).</param> public override void Initialize(IApplication application) { base.Initialize(application); // ViewportManager is used to automatically adapt resolution to fit screen size ViewportManager vm = WaveServices.ViewportManager; vm.Activate(1280, 720, ViewportManager.StretchMode.Uniform); WaveServices.RegisterService(new KinectService()); ScreenContext screenContext = new ScreenContext(new MyScene()); WaveServices.ScreenContextManager.To(screenContext); }
public override void Initialize(IApplication application) { base.Initialize(application); Models.Obstacles.Load(); WaveServices.RegisterService(new KeyPress()); var screenContext = new ScreenContext(new WaveEngineScene()); WaveServices.ScreenContextManager.To(screenContext); MusicPlayer musicPlayer = WaveServices.MusicPlayer; musicPlayer.Play(new MusicInfo(WaveContent.Assets.Music.music_mp3)); musicPlayer.IsRepeat = true; }
public override void Initialize(IApplication application) { base.Initialize(application); application.Adapter.DefaultOrientation = DisplayOrientation.Portrait; application.Adapter.SupportedOrientations = DisplayOrientation.Portrait; #if ANDROID InitializeAndRegisterSocialService(); #endif // Load storage game data GameStorage gameStorage; if (WaveServices.Storage.Exists <GameStorage>()) { gameStorage = WaveServices.Storage.Read <GameStorage>(); } else { gameStorage = new GameStorage(); } Catalog.RegisterItem(gameStorage); // Register the SoundManager service WaveServices.RegisterService <SoundManager>(new SoundManager()); // Use ViewportManager to ensure scaling in all devices ViewportManager vm = WaveServices.ViewportManager; vm.Activate(768, 1024, ViewportManager.StretchMode.Uniform); var backContext = new ScreenContext("BackContext", new BackgroundScene()) { Behavior = ScreenContextBehaviors.DrawInBackground | ScreenContextBehaviors.UpdateInBackground }; var mainContext = new ScreenContext(new MainMenuScene()); WaveServices.ScreenContextManager.Push(backContext); WaveServices.ScreenContextManager.Push(mainContext); // Play music WaveServices.MusicPlayer.Play(new MusicInfo(WaveContent.Assets.Sounds.bg_music_mp3)); WaveServices.MusicPlayer.Volume = 1.0f; WaveServices.MusicPlayer.IsRepeat = true; }
/// <summary> /// Gets the platform specific AR service /// </summary> /// <param name="service">The found service if defined</param> /// <returns><c>true</c> if the service has been found; otherwise, <c>false</c>.</returns> internal static bool GetService(out ARMobileService service) { service = WaveServices.GetService <ARMobileService>(false); if (service == null) { #if IOS service = new ARKitService(); WaveServices.RegisterService(service); #elif ANDROID service = new ARCoreService(); WaveServices.RegisterService(service); #endif } return(service != null); }
public override void Initialize(IApplication application) { base.Initialize(application); // Load storage game data GameStorage gameStorage; if (WaveServices.Storage.Exists <GameStorage>()) { gameStorage = WaveServices.Storage.Read <GameStorage>(); } else { gameStorage = new GameStorage(); } Catalog.RegisterItem(gameStorage); // Register the SoundManager service WaveServices.RegisterService <SoundManager>(new SoundManager()); // Set portrait orientation in WP if (WaveServices.Platform.PlatformType == PlatformType.WindowsPhone) { application.Adapter.DefaultOrientation = DisplayOrientation.Portrait; application.Adapter.SupportedOrientations = DisplayOrientation.Portrait; } // Use ViewportManager to ensure scaling in all devices ViewportManager vm = WaveServices.ViewportManager; vm.Activate(768, 1024, ViewportManager.StretchMode.Uniform); // Load heavy assets to avoid breaks during gameplay this.LoadHeavyAssets(); var backContext = new ScreenContext("BackContext", new BackgroundScene()) { Behavior = ScreenContextBehaviors.DrawInBackground | ScreenContextBehaviors.UpdateInBackground }; var mainContext = new ScreenContext(new MainMenuScene()); WaveServices.ScreenContextManager.Push(backContext); WaveServices.ScreenContextManager.Push(mainContext); }
public NetworkedScene() { WaveServices.SoundPlayer.StopAllSounds(); networkService = WaveServices.GetService <NetworkService>(); if (networkService == null) { WaveServices.RegisterService(new NetworkService()); networkService = WaveServices.GetService <NetworkService>(); } serverDispatcher = new ServerDispatcher(this); clientDispatcher = new ClientDispatcher(this); networkService.HostMessageReceived += serverDispatcher.HostMessageDispatcher; networkService.ClientMessageReceived += clientDispatcher.ClientMessageDispatcher; networkService.HostDisconnected += Disconnect; }
public override void Initialize(IApplication application) { base.Initialize(application); WaveServices.RegisterService(new TextureMapService()); WaveServices.RegisterService(new LevelInformationService()); WaveServices.RegisterService(new AnalyticsService(application)); WaveServices.RegisterService(new HighscoreServices()); WaveServices.RegisterService(new StatisticsService()); WaveServices.RegisterService(new AchievementService()); WaveServices.RegisterService(new SoundService()); WaveServices.RegisterService(new AchievementDispatcher()); WaveServices.GetService <HighscoreServices>().RegisterDefaultServices(); BackgroundMusicPlayer.Instance.Start(); SceneManager.Instance.To <MainMenuScene>(); }
public override void Initialize(IApplication application) { base.Initialize(application); ViewportManager vm = WaveServices.GetService <ViewportManager>(); vm.Activate(800, 480, ViewportManager.StretchMode.Uniform); this.analyticsManager = new AnalyticsManager(application.Adapter); WaveServices.RegisterService <AnalyticsManager>(analyticsManager); this.analyticsManager.SetAnalyticsSystem(new LocalyticsInfo("492098e861d94597fd5f0cf-e9b821a6-7d17-11e3-9836-009c5fda0a25")); this.analyticsManager.Open(); this.analyticsManager.Upload(); ScreenContext screenContext = new ScreenContext(new MyScene()); WaveServices.ScreenContextManager.To(screenContext); }
private void OnCreateServerClicked(object sender, EventArgs args) { var serverButton = (Button)sender; try { this.CleanErrorMessage(); this.DisableServersDiscoveryAndCleanButtons(); WaveServices.RegisterService(new NetworkServerService()); serverButton.IsVisible = false; this.DiscoverServers(); } catch (Exception exception) { this.ShowErrorMenssage(exception); } }
public override void Initialize(IApplication application) { base.Initialize(application); // Load storage game data GameStorage gameStorage; if (WaveServices.Storage.Exists <GameStorage>()) { gameStorage = WaveServices.Storage.Read <GameStorage>(); } else { gameStorage = new GameStorage(); } Catalog.RegisterItem <GameStorage>(gameStorage); // Register the SoundManager service WaveServices.RegisterService <SoundManager>(new SoundManager()); // Use ViewportManager to ensure scaling in all devices WaveServices.ViewportManager.Activate( 1024, 768, ViewportManager.StretchMode.Uniform); // Play background music WaveServices.MusicPlayer.Play(new MusicInfo(Sounds.BG_MUSIC)); WaveServices.MusicPlayer.IsRepeat = true; // GameBackContext is visible always at the background. // For this reason the behavior is set to Draw and Update when the scene is in background. var backContext = new ScreenContext("GameBackContext", new GameScene()); backContext.Behavior = ScreenContextBehaviors.DrawInBackground | ScreenContextBehaviors.UpdateInBackground; //On init show the Main menu WaveServices.ScreenContextManager.Push(backContext); WaveServices.ScreenContextManager.Push(new ScreenContext("MenuContext", new MenuScene())); }
/// <summary> /// Initializes the game according to the passed application (thus adapter). /// The adapter implementation depends on the while-running platform. /// Such method acts as the bridge between the game and the final hardware. /// </summary> /// <param name="application">The application (adapter).</param> public override void Initialize(IApplication application) { base.Initialize(application); // ViewportManager is used to automatically adapt resolution to fit screen size ViewportManager vm = WaveServices.ViewportManager; vm.Activate(1920, 1080, ViewportManager.StretchMode.Uniform); // Register Kinect Service Wave Engine Extension WaveServices.RegisterService(new KinectService()); ScreenContext screenContext = new ScreenContext(new KinectScene()) { Behavior = ScreenContextBehaviors.DrawInBackground | ScreenContextBehaviors.UpdateInBackground }; WaveServices.ScreenContextManager.Push(screenContext); WaveServices.ScreenContextManager.Push(new ScreenContext(new StartScene()), new CrossFadeTransition(TimeSpan.FromSeconds(3.0f))); }
public override void Initialize(IApplication application) { base.Initialize(application); if (Program.Arguments.IsServerMode) { if (Program.Arguments.Is3D) { WaveServices.RegisterService(new Lunar3DNetworkService(Program.Arguments.Port)); } else { WaveServices.RegisterService(new LunarNetworkService(Program.Arguments.Port)); } ScreenContext screenContext = new ScreenContext(new WaitingScene("localhost", Program.Arguments.Port)); WaveServices.ScreenContextManager.To(screenContext); } else { Scene scene; if (Program.Arguments.Is3D) { scene = new MyScene3D(); ////WaveServices.RegisterService(new Lunar3DNetworkService(Program.Arguments.Port)); } else { scene = new MyScene(); WaveServices.RegisterService(new KeyboardActionsService()); } ScreenContext screenContext = new ScreenContext(scene); WaveServices.ScreenContextManager.To(screenContext); } this.Load(WaveContent.GameInfo); }
private void CreateCamera() { #if IOS WaveServices.RegisterService(new VuforiaService("TestVuforia.xml")); ARCamera camera = new ARCamera("vrCamera") { NearPlane = 0.01f }; this.EntityManager.Add(camera); #else //Create a 3D camera var camera = new FreeCamera("Camera3D", new Vector3(0, 15, 20), Vector3.Zero) { NearPlane = 0.01f, BackgroundColor = Color.CornflowerBlue }; EntityManager.Add(camera); #endif camera.Entity.AddComponent(new FireBehavior(this.ballGroup)); var cameraCollision = new Entity() .AddComponent(new Transform3D() { LocalScale = new Vector3(3) }) .AddComponent(Model.CreateSphere()) .AddComponent(new SphereCollider()) .AddComponent(new BodyFollowCameraBehavior()) .AddComponent(new RigidBody3D() { IsKinematic = true, CollisionGroup = this.cameraGroup }); this.EntityManager.Add(cameraCollision); }
public override void Initialize(IApplication application) { base.Initialize(application); // Load storage game data GameStorage gameStorage; if (WaveServices.Storage.Exists <GameStorage>()) { gameStorage = WaveServices.Storage.Read <GameStorage>(); } else { gameStorage = new GameStorage(); } Catalog.RegisterItem(gameStorage); // Register the SoundManager service WaveServices.RegisterService <SoundManager>(new SoundManager()); WaveServices.ViewportManager.Activate(768, 1280, ViewportManager.StretchMode.Uniform); var gameContext = new ScreenContext("GamePlayContext", new GamePlayScene()) { Behavior = ScreenContextBehaviors.DrawInBackground | ScreenContextBehaviors.UpdateInBackground }; var introContext = new ScreenContext(new IntroScene()); WaveServices.ScreenContextManager.Push(gameContext); WaveServices.ScreenContextManager.Push(introContext); // Play background music WaveServices.MusicPlayer.Play(new MusicInfo("Content/music.mp3")); WaveServices.MusicPlayer.Volume = 0.3f; WaveServices.MusicPlayer.IsRepeat = true; }