void Start() { waveInfo = FindObjectOfType <WaveMenu>(); soundVolume = FindObjectOfType <MainMenu>().soundsValue; SetSpawningPositions(); StartCoroutine(SpawnEnemy(1)); }
// Use this for initialization void Start() { MiscSpawner(); zombieSpawn = 5.0f; Grid = GameObject.FindGameObjectWithTag("Grid"); waveMenu = GameObject.FindGameObjectWithTag("WaveMenu").GetComponent <WaveMenu>(); ShopButton.onClick.AddListener(delegate { IsClicked(); }); Player = Instantiate(PlayerPrefab, Base.transform.position, Base.transform.rotation); NewPlayer(); EGameState = GameState.Play; StartCoroutine(StateEnumerator()); }