void Start() { player = FindObjectOfType <PlayerMover>(); game = FindObjectOfType <GameManager>(); wave = FindObjectOfType <WaveDefiner>(); extra = false; }
void Start() { waveDefiner = FindObjectOfType <WaveDefiner>(); extra = FindObjectOfType <WaveEndExtraManager>(); timeText = choiceMenu.transform.Find("time").GetComponent <Text>(); choice1 = choiceMenu.transform.Find("left").gameObject; choice2 = choiceMenu.transform.Find("right").gameObject; choice3 = choiceMenu.transform.Find("points").gameObject; waitText = choice3.GetComponentInChildren <Text>(); }
void Start() { this.definer = FindObjectOfType <WaveDefiner>(); this.text = GetComponent <Text>(); }