void Update() { if (UnactiveHazards.Count > 0 && WaveControl.GetInstance().IsWaveActive()) { if (currentTimer >= currentHazardsSpawnTime) { currentTimer = 0f; float randomNumber = Random.Range(0f, 100f); if (randomNumber <= currentChanceOfSpawn) { currentChanceOfSpawn = startingChanceOfSpawn; currentHazardsSpawnTime = startingHazardsSpawnTime; int randomIndex = Random.Range(0, UnactiveHazards.Count); HazardSquare hazard = UnactiveHazards[randomIndex]; hazard.SetActive(true); ActiveHazards.Add(hazard); UnactiveHazards.Remove(hazard); } else { currentChanceOfSpawn += plusChancePerCheck; currentHazardsSpawnTime -= minusTimePerCheck; } } else { currentTimer += Time.deltaTime; } } }
private void CheckCanSpawn() { if (GameManager.Get().tutorialDone&& !canSpawnItems && WaveControl.GetInstance().IsWaveActive()) { canSpawnItems = true; } }
private void btnBrowseSound2_Click(object sender, EventArgs e) { ofdSound = new OpenFileDialog(); ofdSound.InitialDirectory = String.IsNullOrEmpty(LastPath)? "c:\\": LastPath; ofdSound.Filter = "txt files (*.wav)|*.wav|All files (*.*)|*.*"; ofdSound.FilterIndex = 2; ofdSound.RestoreDirectory = true; if (ofdSound.ShowDialog() == DialogResult.OK) { try { // Process wave control wc2 = new WaveControl(); wc2.Name = ofdSound.FileName; LastPath = Path.GetDirectoryName(ofdSound.FileName); wc2.Read(wc2, ofdSound.FileName, pbSound2); wc2.Refresh(); // Add wave result pSound2.Controls.Clear(); pSound2.Controls.Add(wc2); } catch (Exception ex) { MessageBox.Show("Error while reading the sound file: " + ex.Message, "Error", MessageBoxButtons.OK, MessageBoxIcon.Error); } } }
// Use this for initialization void Start() { coreObj = GameObject.Find("Core"); coreObjHealth = coreObj.GetComponent <CoreHealth>(); waveScript = coreObj.GetComponent <WaveControl>(); coreHealthTxt = GameObject.Find("/CanvasObjectives/CoreHealthTxt").GetComponent <Text>(); nextWaveTxt = GameObject.Find("/CanvasObjectives/NextWaveTxt").GetComponent <Text>(); }
void Start() { currentWave = 0; enemiesKilled = 0; gui = GameObject.FindGameObjectWithTag("GUI").GetComponent <GameGUI>(); waveController = Camera.main.GetComponent <WaveControl>(); LevelUp(); // Init to level 1 }
void Start() { currentWave = 0; enemiesKilled = 0; gui = GameObject.FindGameObjectWithTag("GUI").GetComponent<GameGUI>(); waveController = Camera.main.GetComponent<WaveControl>(); LevelUp(); // Init to level 1 }
private void Start() { anim = GetComponent <Animator>(); wave = WaveControl.GetInstance(); WaveControl.HordeIncoming += HordeIncomingTrigger; currentWave = wave.currentWave; waveText.text = "NEW GAME"; DisableWarnings(); }
public void Start() { // Get wavecontrol reference wc = Camera.main.GetComponent <WaveControl>(); // Get player controller reference playerController = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerController>(); // Get player reference player = GameObject.FindGameObjectWithTag("Player").GetComponent <Player>(); }
private void Awake() { if (!instance) { instance = this; } else { Destroy(this.gameObject); } }
private Monster GetMonster() { Monster[] monsters = WaveControl.GetMonsters(); Monster monsterReturn = null; if (monsters.Length > 0) { monsterReturn = monsters[0]; foreach (Monster monster in monsters) { float distance = GetDistanceToMonster(monster); if (distance <= attack.GetDistanceAttack() && distance < GetDistanceToMonster(monsterReturn)) { monsterReturn = monster; } } } return(monsterReturn); }
// Use this for initialization void Start() { animator = GetComponent <Animator>(); controller = GetComponent <CharacterController>(); camera = Camera.main; gui = GameObject.FindGameObjectWithTag("GUI").gameObject.GetComponent <GameGUI>(); wc = camera.GetComponent <WaveControl>(); // Set guns to default values GetGunByID(1).SetDamage(1.0f); GetGunByID(1).SetAmmoPerMag(32); GetGunByID(1).SetCurrentMagAmmo(32); GetGunByID(2).SetDamage(3.0f); GetGunByID(2).SetAmmoPerMag(2); GetGunByID(2).SetCurrentMagAmmo(2); GetGunByID(3).SetDamage(2.0f); GetGunByID(3).SetAmmoPerMag(10); GetGunByID(3).SetCurrentMagAmmo(10); // Equip default gun (AR) EquipGun(0); currentGun.SetCurrentMagAmmo(32); }
void HandleClick() { // Clicking anywhere will remove instructions if (instructionPref != null) { Destroy(instructionPref); } // Start Game if (!start && waveControl == null) { GameObject waveObj = GameObject.Instantiate(waveObjPref); waveControl = waveObj.GetComponent <WaveControl>(); waveControl.Init(); start = true; } // Check board selection int x = (int)Input.mousePosition.x / (Screen.width / 32); // 32 cells int y = (int)Input.mousePosition.y / (Screen.height / 18); // 14 cells +2+2 on for top and bottom UI y -= 2; // Board starts 2 cells up. GameObject obj = Game.grid.CheckGrid(y, x); if (obj != null && selectedTower == null) { selectedTower = obj.GetComponent <Tower>(); #region Tower if (!selected) { float width = Screen.width / 32; float height = Screen.height / 18; selected = true; towerSelect.rectTransform.position = new Vector3((x + 0.5f) * width, (y + 2.5f) * height, 0); // Drawing the Selection UI varies if near the edge. Take care of specific cases // NW corner if (x < 2 && y > 11) { towerCharge.rectTransform.position = towerSelect.rectTransform.position + new Vector3(45, 0, 0); towerSell.rectTransform.position = towerSelect.rectTransform.position + new Vector3(0, -45, 0); } // NE corner else if (x > 29 && y > 11) { towerCharge.rectTransform.position = towerSelect.rectTransform.position + new Vector3(-45, 0, 0); towerSell.rectTransform.position = towerSelect.rectTransform.position + new Vector3(0, -45, 0); } // SE corner else if (x > 29 && y > 11) { towerCharge.rectTransform.position = towerSelect.rectTransform.position + new Vector3(0, 45, 0); towerSell.rectTransform.position = towerSelect.rectTransform.position + new Vector3(-45, 0, 0); } // Top else if (y > 11) { towerCharge.rectTransform.position = towerSelect.rectTransform.position + new Vector3(45, 0, 0); towerSell.rectTransform.position = towerSelect.rectTransform.position + new Vector3(0, -45, 0); } else if (x > 29) { towerCharge.rectTransform.position = towerSelect.rectTransform.position + new Vector3(-45, 0, 0); towerSell.rectTransform.position = towerSelect.rectTransform.position + new Vector3(0, -45, 0); } else { towerCharge.rectTransform.position = towerSelect.rectTransform.position + new Vector3(0, 45, 0); towerSell.rectTransform.position = towerSelect.rectTransform.position + new Vector3(45, 0, 0); } } #endregion } else // Try looking at UI objects { RaycastHit2D hit = Physics2D.Raycast(new Vector2(Input.mousePosition.x / Screen.width * 19.2f, Input.mousePosition.y / Screen.height * 10.8f - 1.2f), Vector2.right, 0.1f); if (hit.collider != null) { //Game.TargetEnemy = hit.collider.gameObject.GetComponent<Enemy>(); } #region UI // Create a raycast using the mouse position and test against the UI PointerEventData pointer = new PointerEventData(EventSystem.current); pointer.position = Input.mousePosition; List <RaycastResult> raycast = new List <RaycastResult>(); EventSystem.current.RaycastAll(pointer, raycast); if (raycast.Count == 0) { selected = false; towerSelect.rectTransform.position = new Vector3(-100, 0); selectedTower = null; return; // found nothing } // You can click either a UI element, or Tower on the board. // First check if selecting UI element - Towers, Abilities, Pause, Speed, Menu for (int i = 0; i < raycast.Count; i++) { Debug.Log(raycast[0]); TowerButton towerBtn = raycast[i].gameObject.GetComponent <TowerButton>(); if (towerBtn != null) // Tower UI Element found { if (Game.charges < towerBtn.cost) { return; // make sure u have enough money } dragObject = GameObject.Instantiate(dragPref); DragControl dc = dragObject.GetComponent <DragControl>(); //dc.obj = towerBtn.Tower; dc.buttonRef = towerBtn; dc.sprite = towerBtn.Tower.GetComponent <SpriteRenderer>().sprite; isTower = true; dc.cost = towerBtn.cost; break; } AbilityBtn abilityBtn = raycast[i].gameObject.GetComponent <AbilityBtn>(); if (abilityBtn != null) { if (Game.charges > 0) { if (abilityBtn.abilityType == AbilityType.Red && Game.redCount > 0) { lightObj.GetComponent <LightObject>().StartRed(); Game.redCount--; } else if (abilityBtn.abilityType == AbilityType.Blue && Game.blueCount > 0) { lightObj.GetComponent <LightObject>().StartBlue(); Game.blueCount--; } else if (abilityBtn.abilityType == AbilityType.Yellow && Game.yellowCount > 0) { lightObj.GetComponent <LightObject>().StartYellow(); Game.yellowCount--; } else if (abilityBtn.abilityType == AbilityType.Purple && Game.purpleCount > 0) { lightObj.GetComponent <LightObject>().StartPurple(); Game.purpleCount--; } else if (abilityBtn.abilityType == AbilityType.Orange && Game.orangeCount > 0) { lightObj.GetComponent <LightObject>().StartOrange(); Game.orangeCount--; } else if (abilityBtn.abilityType == AbilityType.Green && Game.greenCount > 0) { lightObj.GetComponent <LightObject>().StartGreen(); Game.greenCount--; } break; } } SpeedBtn speedBtn = raycast[i].gameObject.GetComponent <SpeedBtn>(); if (speedBtn != null) { speedBtn.Click(); } if (raycast[i].gameObject.tag == "Pause") { if (Game.isPaused) { Game.isPaused = false; Game.GameSpeed = Game.Speed; Time.timeScale = Game.Speed; } else { Game.isPaused = true; Time.timeScale = 0; Game.GameSpeed = 0; } } if (raycast[i].gameObject.tag == "Charge") { if (selectedTower != null) { if (selectedTower.ChargeTower()) { Game.charges--; } } } else if (raycast[i].gameObject.tag == "Sell") { if (selectedTower != null) { // Destory tower, get half half a charge selectedTower.SellTower(); Game.chargeCounter += chargeMax / 2; } } } #endregion // Remove tower selection selected = false; towerSelect.rectTransform.position = new Vector3(-100, 0); selectedTower = null; } }
void Start() { anim = gameObject.GetComponent <Animator>(); waves = GameObject.Find("GameControl").GetComponent <WaveControl>(); h.text = "Health:" + Health; }
public void FreezeEnemies() { WaveControl.GetInstance().RalenticeEnemies(); Destroy(gameObject); }
private void Die() { WaveControl.MonsterDie(GetComponent <Monster>()); hp.OnHpDieEvent.RemoveListener(Die); }
public void OnUltimateLight() { SetUltimateAvailable(false); WaveControl.GetInstance().KillAllEnemiesOnScreen(); }
// Use this for initialization void Awake() { Instan = this; }
void Start() { potentialTargets = new List <GameObject>(); currentWave = GameObject.Find("Core").GetComponent <WaveControl>(); }
// Use this for initialization void Start() { animator = GetComponent<Animator>(); controller = GetComponent<CharacterController>(); camera = Camera.main; gui = GameObject.FindGameObjectWithTag("GUI").gameObject.GetComponent<GameGUI>(); wc = camera.GetComponent<WaveControl>(); // Set guns to default values GetGunByID(1).SetDamage(1.0f); GetGunByID(1).SetAmmoPerMag(32); GetGunByID(1).SetCurrentMagAmmo(32); GetGunByID(2).SetDamage(3.0f); GetGunByID(2).SetAmmoPerMag(2); GetGunByID(2).SetCurrentMagAmmo(2); GetGunByID(3).SetDamage(2.0f); GetGunByID(3).SetAmmoPerMag(10); GetGunByID(3).SetCurrentMagAmmo(10); // Equip default gun (AR) EquipGun(0); currentGun.SetCurrentMagAmmo(32); }
public void Start() { // Get wavecontrol reference wc = Camera.main.GetComponent<WaveControl>(); // Get player controller reference playerController = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerController>(); // Get player reference player = GameObject.FindGameObjectWithTag("Player").GetComponent<Player>(); }
public void HordeIncomingTrigger(WaveControl wc) { anim.SetTrigger("horde"); }
void Start() { waveControl = GameObject.Find("Controladores").GetComponent <WaveControl>(); ENEMY_TYPES = Enemy.Length; }
private void Start() { Instance = this; activeEnemies = new List <Enemy>(); }