void _ShowCutscene(WaterTearCatchCameraActivate waterTear) { if (PlayerPrefs.GetInt("FirstTear") == 0) { PlayerPrefs.SetInt("FirstTear", 1); GameObject.FindWithTag("Pause").transform.Find("Event Text").gameObject.GetComponent <TextTriggerMain>().SetText(3); } foreach (GameObject t in tearsToActivate) { if (t.name == waterTear.vasetofind) { currentTear = t; } } PlayerPrefs.SetInt(waterTear.vasetofind, 1); mainCharacter.ps.CheckTears(); if (mainCharacter.ps.tearCount < 10) { mainCharacter.tearText.text = "0" + mainCharacter.ps.tearCount.ToString(); } else { mainCharacter.tearText.text = mainCharacter.ps.tearCount.ToString(); } StartCoroutine(Camerachange(waterTear)); }
public static void ShowCutscene(WaterTearCatchCameraActivate waterTear) { if (singleton == null) { Debug.LogError("Singleton is null! Aborting."); return; } singleton._ShowCutscene(waterTear); }
IEnumerator Camerachange(WaterTearCatchCameraActivate waterTear) { TPC tpc = PlayerManager.GetMainPlayer(); tpc.ps.ControlDisable(true); cameraFollower.disableControl = true; foreach (Camera c in camerasToActivate) { if (c.gameObject.name == waterTear.cameratofind) { currentCamera = c; } } foreach (GameObject g in cutsceneActiveObjs) { g.SetActive(true); } currentCamera.enabled = true; mainCamera.enabled = false; bool plazaActiveState = mainPlaza.activeInHierarchy; bool plazaFActiveState = mainPlaza.transform.parent.gameObject.activeInHierarchy; if (!plazaFActiveState) { mainPlaza.transform.parent.gameObject.SetActive(true); } mainPlaza.gameObject.SetActive(true); tearAppearPFX.transform.position = currentTear.transform.position; tearAppearEM.enabled = true; tearAppearPFX.GetComponent <ParticleSystem>().Play(); yield return(new WaitForSeconds(1.5f)); currentTear.GetComponent <WaterTearAltairActivateSave>().waterteartoactivate.SetActive(true); yield return(new WaitForSeconds(1.5f)); tearAppearEM.enabled = false; mainPlaza.gameObject.SetActive(plazaActiveState); mainPlaza.transform.parent.gameObject.SetActive(plazaFActiveState); currentCamera.enabled = false; mainCamera.enabled = true; // foreach (GameObject g in cutsceneActiveObjs) // g.SetActive(false); // waterTear.DeactivateTear(); // waterTear.GetComponent<Collider>().enabled = false; if (PlayerPrefs.GetInt("First3Tears", 0) == 0 && PlayerPrefs.GetInt("Vase1Level1", 0) == 1 && PlayerPrefs.GetInt("Vase2Level1", 0) == 1 && PlayerPrefs.GetInt("Vase3Level1", 0) == 1) { #if UNITY_PS4 // // check trophy PS4Manager.ps4TrophyManager.UnlockTrophy((int)PS4_TROPHIES.COMPLETE_FIRST_LEVEL); #endif #if UNITY_XBOXONE // // check trophy : items >= 3 and items = all // XONEAchievements.SubmitAchievement((int)XONEACHIEVS.FIRST_TREE_SAGE_RESTORED); #endif PlayerPrefs.SetInt("First3Tears", 1); StartCoroutine("CutsceneRoutine", firstTearsCutscene); if (bordersParent != null) { bordersParent.SetActive(false); } } else { tpc.ps.ControlDisable(false); cameraFollower.disableControl = false; } }