private void RasterBindTarget(WaterDynamics.Target target) { this.targetDesc = target.Desc; this.targetPixels = target.Pixels; this.targetDrawTileTable = target.DrawTileTable; this.targetDrawTileList = target.DrawTileList; }
public Target(WaterDynamics owner, Vector3 areaPosition, Vector3 areaSize) { this.owner = owner; this.desc = new WaterDynamics.TargetDesc(areaPosition, areaSize); }
private static extern void RasterBindTarget_Native(ref WaterDynamics.TargetDesc desc, ref byte pixels, ref byte drawTileTable, ref ushort drawTileList, ref int drawTileCount);