public void StartJudge(COMDT_TGWINFO inTGW) { if (this.IsWatching || Singleton <BattleLogic> .get_instance().isRuning) { return; } this._workMode = WatchController.WorkMode.Judge; this.IsRunning = true; this._tgw = inTGW; if (this._tgw != null) { NetworkModule.InitRelayConnnecting(this._tgw); } }
public void Stop() { if (this._workMode == WatchController.WorkMode.Replay) { Singleton <GameReplayModule> .GetInstance().StopReplay(); } this.SpeedRate = 1; this._isRunning = false; this._recvBuff = null; this._pkgQueue = null; this._overTime = 0f; this.TargetUID = 0uL; this._workMode = WatchController.WorkMode.None; this.CloseConnect(); }
public void StartReplay(string replayPath) { if (this.IsWatching || Singleton <BattleLogic> .get_instance().isRuning) { return; } if (Singleton <GameReplayModule> .GetInstance().BeginReplay(replayPath, false)) { this._workMode = WatchController.WorkMode.Replay; this._overTime = 0f; this.IsRunning = true; this.SpeedRate = 1; } else { Singleton <CUIManager> .GetInstance().OpenTips("Can not play file: " + replayPath, false, 2f, null, new object[0]); } this._tgw = null; }
public void StartReplay(string replayPath) { if (this.IsWatching || Singleton <BattleLogic> .instance.isRuning) { Singleton <CUIManager> .GetInstance().OpenTips(Singleton <CTextManager> .GetInstance().GetText("Last_match_isnot_clean"), false, 1.5f, null, new object[0]); return; } if (Singleton <GameReplayModule> .GetInstance().BeginReplay(replayPath)) { this._workMode = WatchController.WorkMode.Replay; this._overTime = 0f; this.FightOverJust = false; this.IsRunning = true; this.SpeedRate = 1; } else { Singleton <CUIManager> .GetInstance().OpenTips("Can not play file: " + replayPath, false, 2f, null, new object[0]); } this._tgw = null; }
public bool StartObserve(COMDT_TGWINFO inTGW) { if (this.IsWatching || Singleton <BattleLogic> .instance.isRuning) { return(false); } this._workMode = WatchController.WorkMode.Observe; this._overTime = 0f; this.FightOverJust = false; this.IsRunning = true; this.SpeedRate = 1; this._recvBuff = new byte[409600]; this._buffRecvSize = 0u; this._totalRecvSize = 0u; this._pkgQueue = new Queue <object>(1000); this._maxFrameNo = 0u; this._isStreamEnd = false; this._thisTick = 0u; this._lastRequestTick = 0u; ResGlobalInfo resGlobalInfo = new ResGlobalInfo(); if (GameDataMgr.svr2CltCfgDict.TryGetValue(215u, out resGlobalInfo)) { this._observeDelayFrames = (uint)Mathf.Clamp((int)(resGlobalInfo.dwConfValue * 1000u / Singleton <FrameSynchr> .GetInstance().SvrFrameDelta), 0, 4500); } else { this._observeDelayFrames = 900u; } this._tgw = inTGW; if (this._tgw != null) { NetworkModule.InitRelayConnnecting(this._tgw); } this.RequestVideoPiece(true); return(true); }