// Recieve a message from an action being completed for feedback public void RecieveMessage(string message, WarningStatus status) { actionMessage = message; actionStatus = status; timer = 0; if (status == WarningStatus.Error) { settings.meshInfo = new GeneratedMeshInfo(); } Debug.Log(status.ToString() + " - " + message); }
// Recieve a message from an action being completed for feedback public void RecieveMessage(string message, WarningStatus status) { actionMessage = message; actionStatus = status; timer = 0; if (status == WarningStatus.Error) { settings.nodeInfo = new GeneratedNodeSystem(); settings.renderRealtime = false; // Stop realtime render when an error occured } Debug.Log(status.ToString() + " - " + message); }
public void DrawSmallError(Rect rect, WarningStatus error = WarningStatus.Error) { if (rect.size != Vector2.zero) { GUILayout.BeginArea(rect); } GUILayout.Label(error == WarningStatus.Error ? errorSymbol : warningSymbol, smallErrorImage); if (rect.size != Vector2.zero) { GUILayout.EndArea(); } }
// Send a request for a message in the layout private void SendMessageRequest(string message, WarningStatus status) { if (status == WarningStatus.Warning) { style.DrawWarning(message); } else if (status == WarningStatus.Error) { style.DrawError(message); } else { style.DrawInfo(message); } if (status != WarningStatus.None) { settings.currentTabStatus = status; } }
// Send a request for a message in the layout private void SendMessageRequest(string message, int index, WarningStatus status) { if (status == WarningStatus.Warning) { style.DrawWarning(message); } else if (status == WarningStatus.Error) { style.DrawError(message); } else { style.DrawInfo(message); } if (index != -1) { settings.tabStatus[index] = status; } }
private void EnqueueToUser(ContactType userType, WarningStatus statusOfFailedOrEnqueue, WarningStatus statusOfSendSuccess) { List <WarningInfo> alarms; // if (userType == ContactType.Support) { alarms = DataAccess.GetWarningInfo(_config.Top, (int)WarningStatus.WaitToSendToSupport, (int)DealFlag.UnConfiremBySupport, _structureId); } else { alarms = DataAccess.GetWarningInfo(_config.Top, (int)WarningStatus.WaitToSendToClient, (int)DealFlag.UnConfiremByClient, _structureId); } // if (alarms.Count == 0) { //logger.Info(string.Format("No alarm to send to {0}.", userType)); return; } EnqueueAlarmsToUser(alarms, userType, statusOfFailedOrEnqueue, statusOfSendSuccess); }
/// <summary> /// 入队列 /// </summary> /// <param name="alarms"></param> /// <param name="userType"></param> /// <param name="statusOfFailedOrEnqueue"></param> /// <param name="statusOfSendSuccess"></param> private void EnqueueAlarmsToUser(List <WarningInfo> alarms, ContactType userType, WarningStatus statusOfFailedOrEnqueue, WarningStatus statusOfSendSuccess) { var enqueuedAlarms = new List <int>(); foreach (WarningInfo alarm in alarms) { if (alarm.WarningLevel != string.Empty) { try { if (_stuctToRoleContacts.ContainsKey(Convert.ToInt32(alarm.StructId)) && _stuctToRoleContacts[Convert.ToInt32(alarm.StructId)].ContainsKey((int)userType)) { List <ContactsInfo> receivers = _stuctToRoleContacts[Convert.ToInt32(alarm.StructId)][(int)userType].Where( m => m.FilterLevel >= Convert.ToInt32(alarm.WarningLevel)).ToList(); if (receivers.Count == 0) { enqueuedAlarms.Add(alarm.Id); continue; } string sms = CreateSMS(alarm, userType); foreach (ContactsInfo contact in receivers) { var smsData = new SMSData(); smsData.Phone = contact.ReceiverPhone; smsData.Name = contact.ReceiverName; smsData.Sms = sms; smsData.Id = alarm.Id; _smsQueue.Enqueue(smsData); if (_smsQueue.Count >= _config.MaxCapacity) { logger.Error("Queue reach it's capacity."); return; } enqueuedAlarms.Add(alarm.Id); logger.Debug(string.Format("Enqueue sms to {0}-{1}-{2} ; msg:{3}", userType, contact.ReceiverName, contact.ReceiverPhone, sms)); } } else { enqueuedAlarms.Add(alarm.Id); } } catch (CreateSMSException e) { logger.Error(e); enqueuedAlarms.Add(alarm.Id); } } else { enqueuedAlarms.Add(alarm.Id); } } // if (enqueuedAlarms.Count != 0) { DataAccess.UpdateStatusById(enqueuedAlarms, (int)statusOfFailedOrEnqueue); } }