public void OnClickCollect() { if (lastFluff > 0) { lastFluff = WareHouse.GetComponent <WareHouse>().PutFluff(lastFluff); FluffInCageText.text = lastFluff.ToString() + "/" + cageFluffCapacity; } }
public void OnAddClick() { if (lastFood < cageFoodCapacity) { if (WareHouse.GetComponent <WareHouse>().GetHay()) { FoodInCageText.text = (++lastFood).ToString() + "/" + cageFoodCapacity; Debug.Log("Was added to: " + lastGameObject.name); } } }