public void TestWarNoEnd() { var creator = new WarDummyCreator(); var battle = creator.AddBattle(true, 100, 10, 20); battle.StartDay = 21; battle.Active = false; var war = creator.Create(); warRepository.Setup(x => x.GetAllActiveWars()).Returns(new List <War>() { war }); warService.ProcessDayChange(51); Assert.IsFalse(battle.Active); }
public void CreateBattle_asDefender_test() { var war = new WarDummyCreator().Create(); mockBattleService.Setup(x => x.MakeBattleStartTransaction(It.IsAny <War>(), It.IsAny <Country>(), It.IsAny <double>())) .Returns(TransactionResult.Success); mockBattleService.Setup(x => x.CalculateWallHealth(It.IsAny <Region>())).Returns(123); mockBattleService.Setup(x => x.SendMessageAboutAttack(It.IsAny <War>(), It.IsAny <WarSideEnum>(), It.IsAny <Region>())); var battle = battleService.CreateBattle(war, war.Attacker.Regions.First().ID, WarSideEnum.Defender); Assert.IsTrue(battle.Active); Assert.IsFalse(battle.AttackerInitiatedBattle); Assert.AreEqual(0, battle.BattleParticipants.Count); Assert.AreEqual(war.Attacker.Regions.First().ID, battle.RegionID); Assert.AreEqual(123, battle.WallHealth); Assert.AreEqual(war, battle.War); }
public void StartRessistanceBattle_activeWar_test() { var war = new WarDummyCreator() .MakeRessistance() .Create(); var battle = new BattleDummyCreator() .Create(war, false); var battleService = new Mock <IBattleService>(); battleService.Setup(x => x.CreateBattle(It.IsAny <War>(), It.IsAny <int>(), It.IsAny <WarSideEnum>())) .Returns(battle); mockWarService.Setup(x => x.GetActiveRessistanceWar(It.IsAny <Country>(), It.IsAny <int>())) .Returns(war); var newBattle = warService.StartRessistanceBattle(new CitizenDummyCreator().SetCountry(war.Attacker).Create(), war.Defender.Regions.First(), battleService.Object); Assert.AreEqual(battle, newBattle); battleService.Verify(x => x.CreateBattle(It.IsAny <War>(), It.IsAny <int>(), It.Is <WarSideEnum>(side => side == WarSideEnum.Attacker))); }