void Awake() { m_laserBeam = GetComponent <LineRenderer>(); m_collider = GetComponent <BoxCollider>(); noiseSource = GetComponent <NoiseSource>(); m_wantedLevel = GameObject.FindObjectOfType <WantedLevel>(); }
// Use this for initialization void Start() { m_elephantMovement = GameObject.FindObjectOfType <ElephantMovement>(); m_sceneLoader = GameObject.FindObjectOfType <SceneLoaderScript>(); m_wantedLevel = GameObject.FindObjectOfType <WantedLevel>(); StatePatternEnemy.OnCaught += OnCaught; Collectable.OnCollect += OnCollect; }
void Start() { m_playerActor = GameObject.FindObjectOfType <PlayerActor>(); m_wantedLevel = GameObject.FindObjectOfType <WantedLevel>(); SetPaused(false); if (GameObject.FindObjectsOfType <InGameMenu>().Length > 1) { Debug.LogError("More than 1 InGameMenu is not allowed."); } }
void Start() { m_audioSources = GetComponents <AudioSource> (); if (m_audioSources.Length < 2) { Debug.LogError("To few AudioSources on MusicController. Crossfade is disabled."); } m_wantedLevel = GameObject.FindObjectOfType <WantedLevel> (); m_crossFadeTimer = m_crossFadeTime; }
void updateCurrentWantedLevel() { foreach (var wantedLevel in EnemySpawner.WantedLevels) { if (GameVariables.Notoriety >= wantedLevel.RangeLow && GameVariables.Notoriety <= wantedLevel.RangeHigh) { currentWantedLevel = wantedLevel; break; } } }
public static void setPlayerWantedLevel(Client player, WantedLevel wantedlevel) { Main.Players[player].WantedLVL = wantedlevel; if (wantedlevel != null) { Trigger.ClientEvent(player, "setWanted", wantedlevel.Level); } else { Trigger.ClientEvent(player, "setWanted", 0); } }
//---------------------------- private void Awake() { m_enemyInteractable = GetComponent <EnemyInteractable>(); audioSource = GetComponent <AudioSource>(); playerActor = GameObject.FindObjectOfType <PlayerActor>(); wantedLevel = GameObject.FindObjectOfType <WantedLevel>(); chaseState = new ChaseState(this); alertState = new AlertState(this); patrolState = new PatrolState(this); m_caughtPlayerState = new CaughtPlayerState(this); navMeshAgent = GetComponent <NavMeshAgent>(); navMeshAgent.speed = standartSpeed; enemyAnimator = GetComponent <Animator>(); elephantMovement = playerActor.GetComponent <ElephantMovement>(); if (wayPoints == null) { wayPoints = new Waypoints() { points = new[] { transform.position }, pairs = new[] { new Pair() } } } ; } void OnValidate() { currentState = patrolState; } void Start() { currentState = patrolState; viewCone.MainViewRadius = toleratedSightrange; viewCone.FullViewRadius = sightRange; viewCone.FieldOfView = fieldOfView; OnCaught += StatePatternEnemy_OnCaught; }
public static void interactSafe(Client player) { if (!player.HasData("temp_SafeID")) { return; } Safe safe = Safes.FirstOrDefault(s => s.ID == player.GetData("temp_SafeID")); if (safe == null) { return; } if (safe.IsOpen) { safe.Loot(player); } else { if (!player.HasData("IS_MASK") || !player.GetData("IS_MASK")) { Notify.Send(player, NotifyType.Error, NotifyPosition.BottomCenter, $"Взлом возможен только в маске", 3000); return; } if (safe.Occupier != null && NAPI.Player.GetPlayerFromHandle(safe.Occupier) != null) { Notify.Send(player, NotifyType.Error, NotifyPosition.BottomCenter, $"Этот сейф уже взламывают", 3000); return; } if (Fractions.Manager.FractionTypes[Main.Players[player].FractionID] != 1) { Notify.Send(player, NotifyType.Error, NotifyPosition.BottomCenter, $"Доступно только для банд", 3000); return; } if (DateTime.Now.Hour < 13 || DateTime.Now.Hour > 22) { Notify.Send(player, NotifyType.Error, NotifyPosition.BottomCenter, $"Возможно открыть только с 13:00 до 23:00", 3000); return; } var lockpick = nInventory.Find(Main.Players[player].UUID, ItemType.Lockpick); var count = (lockpick == null) ? 0 : lockpick.Count; if (count == 0) { Notify.Send(player, NotifyType.Error, NotifyPosition.BottomCenter, $"У Вас нет отмычки", 3000); return; } if (DateTime.Now < NextRobbery && NowRobberyID != safe.ID) { DateTime g = new DateTime((NextRobbery - DateTime.Now).Ticks); Notify.Send(player, NotifyType.Error, NotifyPosition.BottomCenter, $"Попробуйте через {g.Minute}:{g.Second}", 3000); return; } var nearestPlayers = Main.GetPlayersInRadiusOfPosition(player.Position, 7); var gangsters = 0; foreach (var p in nearestPlayers) { if (p == null || !Main.Players.ContainsKey(p) || player == p) { continue; } if (Fractions.Manager.FractionTypes[Main.Players[p].FractionID] == 1) { gangsters++; } } if (gangsters == 0) { Notify.Send(player, NotifyType.Error, NotifyPosition.BottomCenter, $"С Вами должен быть как минимум ещё один тру гангстер", 3000); //return; } safe.Occupier = player; player.SetData("CURRENT_STAGE", 0); Trigger.ClientEvent(player, "dial", "open", safe.LockAngles[0]); Notify.Send(player, NotifyType.Warning, NotifyPosition.BottomCenter, $"С минуты на минуту сюда прибудут копы", 3000); Manager.sendFractionMessage(7, $"Сейф по адресу {safe.Address} пытаются взломать"); Manager.sendFractionMessage(9, $"Сейф по адресу {safe.Address} пытаются взломать"); if (NowRobberyID != safe.ID) { NextRobbery = DateTime.Now.AddMinutes(15); } NowRobberyID = safe.ID; if (DateTime.Now >= safe.BlipSet) { safe.Blip = NAPI.Blip.CreateBlip(0, safe.Position, 1, 59, "Robbery", 0, 0, true, 0, 0); safe.Blip.Transparency = 0; foreach (var p in Main.Players.Keys.ToList()) { if (!Main.Players.ContainsKey(p)) { continue; } if (Main.Players[p].FractionID != 7 && Main.Players[p].FractionID != 9) { continue; } Trigger.ClientEvent(p, "changeBlipAlpha", safe.Blip, 255); Trigger.ClientEvent(p, "createWaypoint", safe.Position.X, safe.Position.Y); } safe.BlipSet = DateTime.Now.AddMinutes(15); NAPI.Task.Run(() => { try { if (safe.Blip != null) { safe.Blip.Delete(); } } catch { } }, 900000); } if (player.HasSharedData("IS_MASK") && !player.GetData("IS_MASK")) { var wantedLevel = new WantedLevel(4, "Полиция", DateTime.Now, "Ограбление сейфа"); Police.setPlayerWantedLevel(player, wantedLevel); } } }