void OnTriggerStay() { if (IsInteracting()) { if (attachedWand.getTriggerDown() && this.GetComponent<Collider>().isTrigger == true) { Debug.Log("jaha"); attachedWand.grabbedARObj(); this.gameObject.GetComponent<Rigidbody>().isKinematic = false; this.gameObject.GetComponent<BoxCollider>().isTrigger = false; this.gameObject.transform.parent = null; } } }