/// <summary> /// This method returns player wallet and locks the record with UPD (update) lock for the scope of the transaction /// </summary> /// <param name="playerId"></param> /// <returns></returns> public async Task <Core.Game.Entities.Wallet> GetWalletWithUPDLockAsync(Guid playerId) { LockWallet(playerId); var wallet = await Wallets .Include(w => w.Brand) .SingleOrDefaultAsync(x => x.PlayerId == playerId); if (wallet == null) { throw new RegoException("Wallet does not exist."); } return(new Core.Game.Entities.Wallet(wallet)); }
public Entities.Wallet GetWalletWithUPDLock(Guid playerId) { LockWallet(playerId); var wallet = Wallets .Include(w => w.Brand) .SingleOrDefault(x => x.PlayerId == playerId); if (wallet == null) { throw new Exception("Wallet does not exist."); } return(new Entities.Wallet(wallet)); }