private void ElevatorDownExit() { Walk_Pro_Action_Control_Data data = KATVR_Global.KDevice_Landform.Action; data.Reset_Slowly = 1; KATVR_Global.KDevice_Landform.Action = data; exitEvent?.Invoke(); }
IEnumerator WaitResetLift(float delay) { yield return(new WaitForSeconds(delay)); Walk_Pro_Action_Control_Data data = KATVR_Global.KDevice_Landform.Action; data.Reset_Slowly = 0; KATVR_Global.KDevice_Landform.Action = data; }
private void PlummetEnter() { Walk_Pro_Action_Control_Data data = KATVR_Global.KDevice_Landform.Action; data.lift = 0; data.Down = 1; data.lift_active = 0; data.Reset_Slowly = 0; KATVR_Global.KDevice_Landform.Action = data; enterEvent?.Invoke(); }
private void ElevatorDownEnter() { Walk_Pro_Action_Control_Data data = KATVR_Global.KDevice_Landform.Action; Debug.Log("Walk_Pro_Action_Control_Data" + data.lift); data.lift -= 1; data.lift_active = 1; data.Reset_Slowly = 0; KATVR_Global.KDevice_Landform.Action = data; enterEvent?.Invoke(); move = true; }
private void ElevatorRiseEnter() { Walk_Pro_Action_Control_Data data = KATVR_Global.KDevice_Landform.Action; data.lift += 1; data.lift_active = 1; data.Reset_Slowly = 0; KATVR_Global.KDevice_Landform.Action = data; enterEvent?.Invoke(); move = true; StartCoroutine(WaitResetLift(2f)); }
private void SurgeEnter() { Walk_Pro_Action_Control_Data data = KATVR_Global.KDevice_Landform.Action; data.lift = 0; data.Up = 1; data.lift_active = 0; data.Reset_Slowly = 0; KATVR_Global.KDevice_Landform.Action = data; enterEvent?.Invoke(); player.GetComponent <Rigidbody>().AddForce(Vector3.up * 200, ForceMode.Force); player = null; }