예제 #1
0
 public SM1_WalkState(FiniteStateMachine stateMachine, Entity entity, string animName, WalkStateData stateData, SlowMutant1 enemy) : base(stateMachine, entity, animName, stateData)
 {
     this.enemy = enemy;
 }
예제 #2
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 //protected bool isFacingToPlayer;
 public GC1_RunState(FiniteStateMachine stateMachine, Entity entity, string animBoolName, WalkStateData walkData, GoyeCombat1 enemy) : base(stateMachine, entity, animBoolName, walkData)
 {
     this.enemy = enemy;
     //isFacingToPlayer = true;
 }
예제 #3
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 public SME1_WalkState(FiniteStateMachine stateMachine, Entity entity, string animBoolName, WalkStateData walkData, SlowMutantElite1 enemy) : base(stateMachine, entity, animBoolName, walkData)
 {
     this.enemy = enemy;
 }
예제 #4
0
 public WalkState(FiniteStateMachine stateMachine, Entity entity, string animBoolName, WalkStateData walkData) : base(stateMachine, entity, animBoolName)
 {
     data = walkData;
 }