public Player(Vector2 pos) : base(pos) { sprite = Support.TiledSpriteFromFile("/Application/assets/robot_sheet2.png", 9, 4); sprite.CenterSprite(); WalkLeftAnimation = new Support.AnimationAction(sprite, 2, 9, 1.0f, looping: true); WalkRightAnimation = new Support.AnimationAction(sprite, 20, 27, 1.0f, looping: true); WalkBackAnimation = new Support.AnimationAction(sprite, 11, 18, 1.0f, looping: true); WalkFrontAnimation = new Support.AnimationAction(sprite, 29, 36, 1.0f, looping: true); walkDirection = WalkDirs.WLK_NONE; }
public override void Tick(float dt) { base.Tick(dt); walking = false; Vector2 delta = Vector2.Zero; if(Input2.GamePad0.Right.Down){ walking = true; walkright = true; if(walkDirection != WalkDirs.WLK_RIGHT){ sprite.StopAllActions(); sprite.RunAction(WalkRightAnimation); } walkDirection |= WalkDirs.WLK_RIGHT; delta = new Vector2(runSpeed,0); } else if(Input2.GamePad0.Left.Down){ walking = true; walkleft = true; if(walkDirection != WalkDirs.WLK_LEFT){ sprite.StopAllActions(); sprite.RunAction(WalkLeftAnimation); } walkDirection |= WalkDirs.WLK_LEFT; delta = new Vector2(-runSpeed,0); } if(Input2.GamePad0.Up.Down){ walking = true; walkup = true; if(walkDirection != WalkDirs.WLK_UP){ sprite.StopAllActions(); sprite.RunAction(WalkBackAnimation); } walkDirection |= WalkDirs.WLK_UP; delta += new Vector2(0,runSpeed); } else if(Input2.GamePad0.Down.Down){ walking = true; walkdown = true; if(walkDirection != WalkDirs.WLK_DOWN){ sprite.StopAllActions(); sprite.RunAction(WalkFrontAnimation); } walkDirection |= WalkDirs.WLK_DOWN; delta += new Vector2(0,-runSpeed); } sprite.Position += delta; if(Input2.GamePad0.Square.Down){ Support.SoundSystem.Instance.Play("WaterPlop_2.wav"); waterClosestPlants(); } if(!walking){ sprite.StopAllActions(); walkDirection = WalkDirs.WLK_NONE; walknone = true; } if(grabbing != null){ carryplant = false; grabbing.sprite.Position = new Vector2(sprite.Position.X, sprite.Position.Y+70); } if(!Input2.GamePad0.Circle.Down && grabbing != null){ grabbing.grabbed = false; grabbing = null; } }