protected void SendRequest(string rPath, Dict <string, string> rArgs, ServerType rType, Action <WWW> rOnResponse) { var url = HttpServerHost + rPath; useServerType = rType; WaitingLayer.Show(); this.StartCoroutine(GET(url, rArgs, rOnResponse)); }
void TestWaitingLayer() { WaitingLayer.Show(); Global.CoroutineManager.StartTask(WaitingLayerEnumerator()); }
protected virtual void Startup(RectTransform parent, UnityEngine.Events.UnityAction <object> onEnable) { WaitingLayer.Show(); OnEnable = onEnable; }
/// <summary> /// 被原生C#启动 /// </summary> /// <param name="parent">要挂载的UI Window</param> protected virtual void Startup(RectTransform parent) { WaitingLayer.Show(); }