/// <summary> /// Enqueue a work item to the queue. /// </summary> public bool EnqueueWorkItem(WorkItem workItem) { // A work item cannot be null, since null is used in the // WaitForWorkItem() method to indicate timeout or cancel if (null == workItem) { throw new ArgumentNullException("workItem", "workItem cannot be null"); } bool enqueue = true; // First check if there is a waiter waiting for work item. During // the check, timed out waiters are ignored. If there is no // waiter then the work item is queued. lock (this) { ValidateNotDisposed(); if (!_isWorkItemsQueueActive) { return(false); } while (_waitersCount > 0) { // Dequeue a waiter. WaiterEntry waiterEntry = PopWaiter(); // Signal the waiter. On success break the loop if (waiterEntry.Signal(workItem)) { enqueue = false; break; } } if (enqueue) { // Enqueue the work item _workItems.Enqueue(workItem); } } return(true); }