private void _onPacketArrived(Int32 _stream_id, PacketType _packet_type, GC_LoginFailedMsg _msg) { switch ((GC_LoginFailedMsg.ReasonInfo)_msg.Reason) { case GC_LoginFailedMsg.ReasonInfo.RET_SUCCESS: case GC_LoginFailedMsg.ReasonInfo.RET_SUCCESS_WITH_ITEM: break; case GC_LoginFailedMsg.ReasonInfo.ERROR_HAS_LOGINED: { string tip = Locale.Instance[string.Format("Login@{0}", (GC_LoginFailedMsg.ReasonInfo)(_msg.Reason)).ToString()]; NetManager.Instance.RequestDisConnect(); UI_MessageBox.Show(tip, Locale.Instance["Common@Confirm"], Locale.Instance["Common@Cancel"], () => { SignalSystem.FireSignal(SignalId.Login_ForceLogin); }); } break; default: { string tip = Locale.Instance[string.Format("Login@{0}", (GC_LoginFailedMsg.ReasonInfo)(_msg.Reason)).ToString()]; if (tip == string.Empty) { UI_MessageBox.Show(((GC_LoginFailedMsg.ReasonInfo)(_msg.Reason)).ToString()); } else { UI_MessageBox.Show(tip); } } break; } WaitForResponse.Release(); }
private void _onLoginButtonClick() { if (m_edit_account.text == string.Empty) { UI_MessageBox.Show(Locale.Instance["Login@PleaseInputAccount"]); return; } if (m_edit_password.text == string.Empty) { UI_MessageBox.Show(Locale.Instance["Login@PleaseInputPassword"]); return; } CG_LoginRequestMsg msg = new CG_LoginRequestMsg(); msg.PlatformID = 0; msg.PlayerName = m_edit_account.text; msg.PlayerPassword = m_edit_password.text; var bt = Encoding.UTF8.GetBytes(UnityEngine.SystemInfo.deviceUniqueIdentifier); msg.Mac = BitConverter.ToUInt64(bt, 0); msg.Md5 = MD5Helper.GetMD5Hash(bt); msg.NameType = 0; msg.Version = 17696793; NetManager.Instance.SendMsg(msg); LoginSystem.Instance.CurAccount = msg.PlayerName; LoginSystem.Instance.CurPassword = msg.PlayerPassword; WaitForResponse.Retain(); }
public override void Exit() { WaitForResponse.Release(); NetManager.Instance.Unregister <ConnectMsg>(); NetManager.Instance.Unregister <DisconnectMsg>(); m_time_out.Stop(); }
public static async Task Maindo(SocketMessage arg) { if (Economy.CountProductForUser(Product.flower, arg.Author.Id) > 0) { var User = arg.MentionedUsers.Count >= 1 ? arg.MentionedUsers.First() : null; if (User == null) { await arg.Channel.SendMessageAsync("Please mention a user to give the flower to!"); var WFR = new WaitForResponse() { TimeLimitS = 15, ChannelId = arg.Channel.Id, UserId = arg.Author.Id }; var Msg = await WFR.Start(); User = Msg.MentionedUsers.Count > 0 ? Msg.MentionedUsers.First() : null; } await arg.Channel.SendMessageAsync($"You gave {User.Mention} a flower! <3"); Economy.ChangeProductCountForUser(Product.flower, -1, arg.Author.Id); Economy.ChangeProductCountForUser(Product.flower, 1, User.Id); } else { await arg.Channel.SendMessageAsync($"You need to buy flowers first! `{Program.Prefix}buy flower`"); } }
private static async Task <bool> SetupX(SocketMessage arg, string Message) { try { var WFR = new WaitForResponse() { TimeLimitS = 60, ChannelId = arg.Channel.Id, UserId = arg.Author.Id }; await arg.Channel.SendMessageAsync(Message); var CusRespReply = await WFR.Start(); if (CusRespReply != null && CusRespReply.Content.ToLower().Contains("yes")) { await CusRespReply.AddReactionAsync(new Emoji("✅")); } else { await CusRespReply.AddReactionAsync(new Emoji("❌")); } return(CusRespReply == null ? false : CusRespReply.Content.ToLower().Contains("yes")); } catch (Exception e) { Console.WriteLine(e); } return(false); }
private void _onPacketArrived(Int32 _stream_id, PacketType _packet_type, GC_LoginOKNoPlayer _msg) { WaitForResponse.Release(); UI_MessageBox.Show(Locale.Instance["Login@NoPlayer"]); //登陆成功后更新本地配置中的账户名 LocalConfigSystem.Instacne.UpdateCurAccount(CurAccount); LocalConfigSystem.Instacne.Update("CurrentPassword", CurPassword); }
private void _onPacketArrived(Int32 _stream_id, PacketType _packet_type, GC_LoginOK _msg) { WaitForResponse.Release(); Log.Info("收到玩家数据"); MainPlayer.Instance.InitializePlayerInfo(_msg.PlayerInfo); SignalSystem.FireSignal(SignalId.Login_Success); //登陆成功后更新本地配置中的账户名 LocalConfigSystem.Instacne.UpdateCurAccount(CurAccount); LocalConfigSystem.Instacne.Update("CurrentPassword", CurPassword); }
private void _forceLogin(SignalId _signal_id, SignalParameters _parameters) { CG_ForceLoginRequestMsg msg = new CG_ForceLoginRequestMsg(); msg.PlatformID = 0; msg.PlayerName = m_edit_account.text; msg.PlayerPassword = m_edit_password.text; var bt = Encoding.UTF8.GetBytes(UnityEngine.SystemInfo.deviceUniqueIdentifier); msg.Mac = BitConverter.ToUInt64(bt, 0); msg.Md5 = MD5Helper.GetMD5Hash(bt); msg.NameType = 0; NetManager.Instance.SendMsg(msg); WaitForResponse.Retain(); }
public override void Enter() { WaitForResponse.Retain(); NetManager.Instance.Register <ConnectMsg>(_onGameSrvConnected); NetManager.Instance.Register <DisconnectMsg>(_onGameSrvDisconnected); IPAddress ip; if (!IPAddress.TryParse("192.168.100.200", out ip)) { throw new ServerInfoException(ServerInfoException.ErrorType.IpParseError); } IPEndPoint ip_end = new IPEndPoint(ip, 12345); Entity.m_net_client_gamesrv.Connect(ip_end); if (m_time_out == null) { m_time_out = Timer.CreateTimer(10000); m_time_out.eventTimesUp += _onTimeOut; } m_time_out.Start(); m_time_out_tip = "GameSrvConnectTimeOut"; }