protected override void ChengeState_toActive() { base.ChengeState_toActive(); _waitFlag = new WaitFlag(); _waitFlag.SetWaitLength(_waitTime); _waitFlag.WaitStart(); }
public void HideWaitingWin(WaitFlag eFlag = WaitFlag.Unkown) { if (eFlag == WaitFlag.ClearAllWait) { ClearAllWait(); return; } if (_dicTimer.ContainsKey(eFlag)) { TimerManager.GetInstance().RemoveTimer(_dicTimer[eFlag]); _dicTimer.Remove(eFlag); } if (_listWaitFlag.Contains(eFlag)) { _listWaitFlag.Remove(eFlag); } if (eFlag == WaitFlag.DoingAction && monoComponent != null) { monoComponent.ShowJuHua(); } if (eFlag == WaitFlag.NewbieGuide && monoComponent != null) { monoComponent.ShowJuHua(); } if (monoComponent != null && _listWaitFlag.Count == 0) { monoComponent.HideWin(); } }
public bool IsWaitShowing(WaitFlag eFlag) { if (eFlag == null) { return(false); } if (_dicTimer.ContainsKey(eFlag)) { return(true); } return(false); }
void Init() { if (_charWaitFlag != null) { return; } _charWaitFlag = new WaitFlag(); _charWaitFlag.SetWaitLength(charWaitTime); _endWaitFlag = new WaitFlag(); _endWaitFlag.SetWaitLength(charWaitTime); _displayTextArea.text = ""; }
public void ShowWaitingWin(WaitFlag eFlag = WaitFlag.Unkown, float fWaitTime = 10f) { if (_dicTimer.ContainsKey(eFlag)) { TimerManager.GetInstance().RemoveTimer(_dicTimer[eFlag]); _dicTimer.Remove(eFlag); } if (_listWaitFlag.Contains(eFlag)) { _listWaitFlag.Remove(eFlag); } //_waitTimer = new Timer(fWaitTime, WaitForTimeOut, 0, false); Timer waitTimer = new Timer( fWaitTime, new TimerEvent(delegate(){ WaitForTimeOut(eFlag); }), 0, false); _dicTimer.Add(eFlag, waitTimer); _listWaitFlag.Add(eFlag); if (eFlag == WaitFlag.DoingAction && monoComponent != null) { monoComponent.HideJuHua(); } if (eFlag == WaitFlag.NewbieGuide && monoComponent != null) { monoComponent.HideJuHua(); } if (eFlag == WaitFlag.SaveFormation && monoComponent != null) { monoComponent.HideJuHua(); } if (eFlag == WaitFlag.EquipCastReq && monoComponent != null) { monoComponent.HideJuHua(); } if (monoComponent != null) { monoComponent.HideJuHua(); monoComponent.ShowWin(); } }
//等待超时 public void WaitForTimeOut(WaitFlag eFlag) { if (_listWaitFlag.Count == 0) { return; } if (_dicTimer.ContainsKey(eFlag)) { _dicTimer.Remove(eFlag); } if (_listWaitFlag.Contains(eFlag)) { _listWaitFlag.Remove(eFlag); } if (monoComponent != null && _listWaitFlag.Count == 0) { monoComponent.HideWin(); } EventMultiArgs args; switch (eFlag) { case WaitFlag.AppStorePay: break; case WaitFlag.ConnectSocketFirst: ShowWaitingWin(WaitFlag.ConnectSocketSecond, 10f); ClientNetwork.Instance.CloseSocket(); ClientNetwork.Instance.Connect(); //第一次connect超时,直接尝试第二次连接socket。 break; case WaitFlag.ConnectSocketSecond: UtilTools.PlaySoundEffect("Sounds/UISound/error"); UtilTools.ErrorMessageDialog(GameText.GetStr("socket_connect_timeout"), "614d46", "Center", OnOKButton); //第二次还超时,弹窗提示。 UtilTools.HideWaitWin(WaitFlag.ClearAllWait); ClearAllWait(); break; case WaitFlag.LoginFirst: ShowWaitingWin(WaitFlag.LoginScecond, 6f); EngineManager engine = EngineManager.GetInstance(); // Msg.CS_loggin login = new Msg.CS_CAccountLoginRequest(); var login = new cs_login_reconnection(); // login.account = GameDataMgr.LOGIN_DATA.nowLoginAccount;//tools.GetDeviceUUID(); // // login.pwd = GameDataMgr.LOGIN_DATA.nowLoginPassword; /*login.platform_flag = (uint) engine.GetSDKId(); * login.user = GameDataMgr.LOGIN_DATA.userName; * login.reconnect_key = * ClientNetwork.Instance.SendMsg(ProtoID.SC_LOGIN_RECONNECTION_REPLY, login);*/ //TODO loging问题后面再看看 ClientNetwork.ToSendReconnectMsgSecond(); break; case WaitFlag.LoginScecond: UtilTools.LoginFailedAndShowLoginWin(); break; case WaitFlag.ChangeAccount: GameDataMgr.LOGIN_DATA.IsConnectGamerServer = false; //UIManager.GetControler<ChangeAccountController>().ChangeAccountTimeOut(); break; default: //菊花超时 ClientNetwork.Instance.ReconnectWithoutAsk(false); break; } Utils.LogSys.Log("WaitForTimeOut:" + eFlag.ToString()); }
public override void CodeAction() { wf = new WaitFlag(); wf.SetWaitLength(waitTime); wf.WaitStart(); }
protected override void ChengeState_toSleep() { base.ChengeState_toSleep(); _waitFlag = null; }