private BoardPiece createWaifu(int rowNum, int colCount, List <int> prams) { //TODO params GameObject bGo = Instantiate(ResourceLoader.instance.waifuPieceFab); WaifuBoardPiece pc = bGo.GetComponent <WaifuBoardPiece>(); pc.SetBoard(curBoard); curBoard.AddPiece(pc, colCount, rowNum); return(pc); }
/// <summary> /// Populate a board with content...somehow /// </summary> /// <param name="board">The board that will have content loaded into it</param> /// Params for generation: /// <param name="btype">Type of board</param> /// <param name="level">Level being loaded</param> public void LoadBoardContent(Board board, BoardManager.BoardType btype, int level) { if (board == null) { Debug.LogError("Invalid board state"); return; } //This is test code only if (btype == BoardManager.BoardType.RELATIONSHIP) { for (int y = 0; y < board.GetBoardSize(); y++) { GameObject bpOil = Instantiate(ResourceLoader.instance.barrierPieceFab); BarrierBoardPiece bp = bpOil.GetComponent <BarrierBoardPiece>(); bp.SetBoard(board); //vertical barrier at x=2 board.AddPiece(bp, 2, y); } GameObject waifu = Instantiate(ResourceLoader.instance.waifuPieceFab); WaifuBoardPiece wbp = waifu.GetComponent <WaifuBoardPiece>(); wbp.SetBoard(board); //vertical barrier at x=2 board.AddPiece(wbp, 8, 8); //addKey(board, 0, 3, 3); //addKey(board, 1, 4, 5); //addKey(board, 2, 5, 8); } if (btype == BoardManager.BoardType.HEALTH) { //health pots wherever for (int x = 0; x < 10; x += 3) { for (int y = x; y < 8; y += 2) { GameObject horse = Instantiate(ResourceLoader.instance.potionPieceFab); PotionBoardPiece bigH = horse.GetComponent <PotionBoardPiece>(); bigH.SetBoard(board); board.AddPiece(bigH, x, y); addZoneBarrier(board, 0, 0, 1); addZoneBarrier(board, 1, 1, 2); } } } if (btype == BoardManager.BoardType.EDUCATION) { for (int x = 6; x <= 8; x++) { for (int y = 2; y < board.GetBoardSize() - 2; y++) { GameObject mlady = Instantiate(ResourceLoader.instance.eduBookFab); EduBookBoardPiece ml = mlady.GetComponent <EduBookBoardPiece>(); ml.SetBoard(board); //vertical barrier at x=6,7 board.AddPiece(ml, x, y); addZoneBarrier(board, 2, 0, 2); } } } }
public void TurnOnPortrait(WaifuBoardPiece piece) { //TODO: Check piece and tie it to the matching sprite spr.sprite = ResourceLoader.instance.portraitFemaleASprite; spr.enabled = true; }