public void SendAttackRequest(WM_party enemyParty) { Debug.Log("Sending request to attack by " + gameObject.name); WM_CombatManager CM = WM_CombatManager.instance; CM.BattleRequest(this, enemyParty); }
public void Awake() { if (instance == null) { instance = this; } if (instance != this) { Debug.Log("More than 1 instance on WM_CombatManager"); } }