예제 #1
0
        protected override void OnCoreGameStateChanged(WF.Player.Core.Engines.EngineGameState oldState, WF.Player.Core.Engines.EngineGameState newState)
        {
            // If the engine is stopping or pausing, enables screen lock again.
            if (newState == WF.Player.Core.Engines.EngineGameState.Stopping || newState == WF.Player.Core.Engines.EngineGameState.Pausing)
            {
                App.Current.ViewModel.IsScreenLockEnabled = false;
            }

            // Refreshes the blocking progress bar.
            RefreshProgressBar(newState);
        }
예제 #2
0
        /// <summary>
        /// Refreshes the progress bar depending on the game state.
        /// </summary>
        /// <param name="engineGameState"></param>
        private void RefreshProgressBar(WF.Player.Core.Engines.EngineGameState gameState)
        {
            // Computes the message to display.
            string message = null;

            switch (gameState)
            {
            case WF.Player.Core.Engines.EngineGameState.Stopping:
                message = "Stopping cartridge...";
                break;

            case WF.Player.Core.Engines.EngineGameState.Starting:
                message = "Starting game...";
                break;

            case WF.Player.Core.Engines.EngineGameState.Restoring:
                message = "Restoring game...";
                break;

            case WF.Player.Core.Engines.EngineGameState.Saving:
                message = "Saving cartridge...";
                break;

            case WF.Player.Core.Engines.EngineGameState.Playing:
                // message = null;
                break;

            case WF.Player.Core.Engines.EngineGameState.Initializing:
                message = "Loading cartridge...";
                break;

            default:
                message = ProgressBarStatusText ?? "";
                break;
            }

            // If we need to display a progress message, do it.
            ProgressBarStatusText = message;
            IsProgressBarVisible  = message != null;
        }