private void GetInput() { //for Touch if (Application.platform == RuntimePlatform.IPhonePlayer || Application.platform == RuntimePlatform.Android) { if (Input.touchCount == 1) { if (Input.GetTouch(0).phase == TouchPhase.Moved) { moveVector = (Vector3)(Input.GetTouch(0).deltaPosition / 10.0f); isClicked = true; } else { ResetInput(); } } else if (Input.touchCount == 0) { ResetInput(); } } #if UNITY_STANDALONE_WIN else if (Application.platform == RuntimePlatform.WindowsPlayer && win7touch) { if (W7TouchManager.GetTouchCount() == 1) { if (W7TouchManager.GetTouch(0).Phase == TouchPhase.Moved) { moveVector = (Vector3)(W7TouchManager.GetTouch(0).DeltaPosition / 10.0f); isClicked = true; } else { ResetInput(); } } else if (W7TouchManager.GetTouchCount() == 0) { ResetInput(); } } #endif //for Mouse else { if (Input.GetMouseButton(0)) { moveVector = new Vector3(Input.GetAxis("Mouse X"), Input.GetAxis("Mouse Y"), 0.0f); isClicked = true; } else { ResetInput(); } } }
private void GetInput() { //for Touch if (Application.platform == RuntimePlatform.IPhonePlayer || Application.platform == RuntimePlatform.Android) { if (Input.touchCount > 0) { currentTouchScrPos = Input.GetTouch(0).position; } else { ResetInput(); } } #if UNITY_STANDALONE_WIN else if (Application.platform == RuntimePlatform.WindowsPlayer && win7touch) { if (W7TouchManager.GetTouchCount() > 0) { currentTouchScrPos = W7TouchManager.GetTouch(0).Position; } else { ResetInput(); } } #endif //for Mouse else { if (Input.GetMouseButton(0)) { currentTouchScrPos = Input.mousePosition; } else { ResetInput(); } } }
private void GetInput() { //for Touch if (Application.platform == RuntimePlatform.Android || Application.platform == RuntimePlatform.IPhonePlayer) { if (Input.touchCount >= grabTouchNum) { //カメラ操作のロック if (FlyThroughCamera.Instance != null) { FlyThroughCamera.Instance.LockInput(this.gameObject); } if (PinchZoomCamera.Instance != null) { PinchZoomCamera.Instance.LockInput(this.gameObject); } if (OrbitCamera.Instance != null) { OrbitCamera.Instance.LockInput(this.gameObject); } //コンポーネントをOFF foreach (MonoBehaviour component in disableComponents) { if (component != null) { component.enabled = false; } } //ドラッグ量を計算 float touchesPosX = (Input.GetTouch(0).position.x + Input.GetTouch(1).position.x + Input.GetTouch(2).position.x) / 3.0f; float touchesPosY = (Input.GetTouch(0).position.y + Input.GetTouch(1).position.y + Input.GetTouch(2).position.y) / 3.0f; Vector3 currentWorldTouchPos = renderCamera.ScreenToWorldPoint(new Vector3(touchesPosX, touchesPosY, 1000.0f)); if (isFirstTouch) { oldWorldTouchPos = currentWorldTouchPos; isFirstTouch = false; return; } dragDelta = currentWorldTouchPos - oldWorldTouchPos; oldWorldTouchPos = currentWorldTouchPos; } else { ResetInput(); } } #if UNITY_STANDALONE_WIN else if (Application.platform == RuntimePlatform.WindowsPlayer && win7touch) { if (W7TouchManager.GetTouchCount() >= grabTouchNum) { //カメラ操作のロック if (FlyThroughCamera.Instance != null) { FlyThroughCamera.Instance.LockInput(this.gameObject); } if (PinchZoomCamera.Instance != null) { PinchZoomCamera.Instance.LockInput(this.gameObject); } if (OrbitCamera.Instance != null) { OrbitCamera.Instance.LockInput(this.gameObject); } //コンポーネントをOFF foreach (MonoBehaviour component in disableComponents) { if (component != null) { component.enabled = false; } } //ドラッグ量を計算 float touchesPosX = (W7TouchManager.GetTouch(0).Position.x + W7TouchManager.GetTouch(1).Position.x + W7TouchManager.GetTouch(2).Position.x) / 3.0f; float touchesPosY = (W7TouchManager.GetTouch(0).Position.y + W7TouchManager.GetTouch(1).Position.y + W7TouchManager.GetTouch(2).Position.y) / 3.0f; Vector3 currentWorldTouchPos = renderCamera.ScreenToWorldPoint(new Vector3(touchesPosX, touchesPosY, 1000.0f)); if (isFirstTouch) { oldWorldTouchPos = currentWorldTouchPos; isFirstTouch = false; return; } dragDelta = currentWorldTouchPos - oldWorldTouchPos; oldWorldTouchPos = currentWorldTouchPos; } else { ResetInput(); } } #endif //for Mouse else { if (Input.GetMouseButton(0) && (Input.GetKey(KeyCode.LeftAlt) || Input.GetKey(KeyCode.RightAlt)) && (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift))) { //カメラ操作のロック if (FlyThroughCamera.Instance != null) { FlyThroughCamera.Instance.LockInput(this.gameObject); } if (PinchZoomCamera.Instance != null) { PinchZoomCamera.Instance.LockInput(this.gameObject); } if (OrbitCamera.Instance != null) { OrbitCamera.Instance.LockInput(this.gameObject); } //コンポーネントをOFF foreach (MonoBehaviour component in disableComponents) { if (component != null) { component.enabled = false; } } //ドラッグ量を計算 Vector3 currentWorldTouchPos = renderCamera.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, 1000.0f)); if (isFirstTouch) { oldWorldTouchPos = currentWorldTouchPos; isFirstTouch = false; return; } dragDelta = currentWorldTouchPos - oldWorldTouchPos; oldWorldTouchPos = currentWorldTouchPos; } else { ResetInput(); } } }
private void GetInput() { //for Touch if (Application.platform == RuntimePlatform.Android || Application.platform == RuntimePlatform.IPhonePlayer) { if (Input.touchCount == 1) { //ドラッグ量を計算 Vector3 currentScrTouchPos = Input.GetTouch(0).position; if (isFirstTouch) { oldScrTouchPos = currentScrTouchPos; isFirstTouch = false; return; } dragDelta = currentScrTouchPos - oldScrTouchPos; if (controllType == FLYTHROUGH_CONTROLL_TYPE.DRAG) { oldScrTouchPos = currentScrTouchPos; } } else { ResetInput(); } } #if UNITY_STANDALONE_WIN else if (Application.platform == RuntimePlatform.WindowsPlayer && win7touch) { if (W7TouchManager.GetTouchCount() == 1) { //ドラッグ量を計算 Vector3 currentScrTouchPos = W7TouchManager.GetTouch(0).Position; if (isFirstTouch) { oldScrTouchPos = currentScrTouchPos; isFirstTouch = false; return; } dragDelta = currentScrTouchPos - oldScrTouchPos; if (controllType == FLYTHROUGH_CONTROLL_TYPE.DRAG) { oldScrTouchPos = currentScrTouchPos; } } else { ResetInput(); } } #endif //for Mouse else { if (Input.GetMouseButton(0)) { //ドラッグ量を計算 Vector3 currentScrTouchPos = Input.mousePosition; if (isFirstTouch) { oldScrTouchPos = currentScrTouchPos; isFirstTouch = false; return; } dragDelta = currentScrTouchPos - oldScrTouchPos; if (controllType == FLYTHROUGH_CONTROLL_TYPE.DRAG) { oldScrTouchPos = currentScrTouchPos; } } else { ResetInput(); } } }
private void GetInput() { //for Touch if (Application.platform == RuntimePlatform.Android || Application.platform == RuntimePlatform.IPhonePlayer) { if (Input.touchCount == 2) { //カメラ操作のロック if (FlyThroughCamera.Instance != null) { FlyThroughCamera.Instance.LockInput(this.gameObject); } if (OrbitCamera.Instance != null) { OrbitCamera.Instance.LockInput(this.gameObject); } //連携コンポーネントをOFF foreach (MonoBehaviour component in disableComponents) { if (component != null) { component.enabled = false; } } //ピンチセンターを設定 pinchCenter = (Input.GetTouch(0).position + Input.GetTouch(1).position) / 2.0f; //ピンチ距離を計算 currentDistance = Vector3.Distance(Input.GetTouch(0).position, Input.GetTouch(1).position); if (isFirstTouch) { //ピンチセンターへのズーム開始 if (zoomToPinchCenter) { StartZoomToPinchCenter(); } oldDistance = currentDistance; isFirstTouch = false; return; } calcZoom = currentDistance - oldDistance; oldDistance = currentDistance; } else { ResetInput(); } } #if UNITY_STANDALONE_WIN else if (Application.platform == RuntimePlatform.WindowsPlayer && win7touch) { if (W7TouchManager.GetTouchCount() == 2) { //カメラ操作のロック if (FlyThroughCamera.Instance != null) { FlyThroughCamera.Instance.LockInput(this.gameObject); } if (OrbitCamera.Instance != null) { OrbitCamera.Instance.LockInput(this.gameObject); } //連携コンポーネントをOFF foreach (MonoBehaviour component in disableComponents) { if (component != null) { component.enabled = false; } } //ピンチセンターを設定 pinchCenter = (W7TouchManager.GetTouch(0).Position + W7TouchManager.GetTouch(1).Position) / 2.0f; //ピンチ距離を計算 currentDistance = Vector3.Distance(W7TouchManager.GetTouch(0).Position, W7TouchManager.GetTouch(1).Position); if (isFirstTouch) { //ピンチセンターへのズーム開始 if (zoomToPinchCenter) { StartZoomToPinchCenter(); } oldDistance = currentDistance; isFirstTouch = false; return; } calcZoom = currentDistance - oldDistance; oldDistance = currentDistance; } else { ResetInput(); } } #endif //for Mouse else { if (Input.GetMouseButton(0) && (Input.GetKey(KeyCode.LeftAlt) || Input.GetKey(KeyCode.RightAlt))) { //カメラ操作のロック if (FlyThroughCamera.Instance != null) { FlyThroughCamera.Instance.LockInput(this.gameObject); } if (OrbitCamera.Instance != null) { OrbitCamera.Instance.LockInput(this.gameObject); } //連携コンポーネントをOFF foreach (MonoBehaviour component in disableComponents) { if (component != null) { component.enabled = false; } } //ピンチセンターを設定 if (isFirstTouch) { pinchCenter = new Vector2(Input.mousePosition.x, Input.mousePosition.y); } //ピンチ距離を計算 Vector2 orgPoint = new Vector2(Input.mousePosition.x, Input.mousePosition.y); Vector2 diff = orgPoint - pinchCenter; Vector2 mirrorPoint = new Vector2( (diff.x * Mathf.Cos(180 * Mathf.Deg2Rad)) - (diff.y * Mathf.Sin(180 * Mathf.Deg2Rad)), (diff.x * Mathf.Sin(180 * Mathf.Deg2Rad)) + (diff.y * Mathf.Cos(180 * Mathf.Deg2Rad)) ); currentDistance = Vector3.Distance(orgPoint, mirrorPoint); if (isFirstTouch) { //ピンチセンターへのズーム開始 if (zoomToPinchCenter) { StartZoomToPinchCenter(); } oldDistance = currentDistance; isFirstTouch = false; return; } calcZoom = currentDistance - oldDistance; oldDistance = currentDistance; } else { ResetInput(); } } }
/// <summary> /// 入力デバイスにより分岐する /// </summary> private void InputDevice() { isTouch = true; touchCount = 0; //for Win7Touch if (inputType == INPUT_TYPE.W7TOUCH) { #if UNITY_STANDALONE_WIN //WindowsのときのみWin7Touchが必要 touchCount = W7TouchManager.GetTouchCount(); //1点目を入力として受付 if (touchCount >= 1) { W7Touch w7t1 = W7TouchManager.GetTouch(0); Rect wrect = Utils.WindowsUtil.GetApplicationWindowRect(); //not work in Editor. touchPosition = new Vector2( (int)(((w7t1.Position.x / Screen.width) * Screen.currentResolution.width) - wrect.x), Screen.height + (int)(((w7t1.Position.y / Screen.height) * Screen.currentResolution.height) - wrect.y)); TouchPhase tphase = w7t1.Phase; if (tphase == TouchPhase.Began) { //isPressed == Trueの状態でBeganがくることはありえないのだが来てしまうときがある //その場合はMovedということにする if (isPressed) { phase = INPUT_PHASE.Moved; } else { phase = INPUT_PHASE.Began; } } else if (tphase == TouchPhase.Ended || tphase == TouchPhase.Canceled) { //Win7Touchではここにはこないようです phase = INPUT_PHASE.Ended; } else if (tphase == TouchPhase.Moved || tphase == TouchPhase.Stationary) { phase = INPUT_PHASE.Moved; } } else { //Pressされた後にここにきたらReleaseとする if (isPressed) { phase = INPUT_PHASE.Ended; } else { phase = INPUT_PHASE.NONE; touchPosition = Vector3.zero; isTouch = false; } } #endif } //for Mobile else if (inputType == INPUT_TYPE.INPUTTOUCH) { touchCount = Input.touchCount; if (touchCount >= 1) { touchPosition = Input.GetTouch(0).position; TouchPhase tphase = Input.GetTouch(0).phase; if (tphase == TouchPhase.Began) { phase = INPUT_PHASE.Began; } else if (tphase == TouchPhase.Ended || tphase == TouchPhase.Canceled) { phase = INPUT_PHASE.Ended; } else if (tphase == TouchPhase.Moved || tphase == TouchPhase.Stationary) { phase = INPUT_PHASE.Moved; } } else { phase = INPUT_PHASE.NONE; touchPosition = Vector3.zero; isTouch = false; } } //for Mouse else if (inputType == INPUT_TYPE.MOUSE) { touchPosition = Input.mousePosition; if (Input.GetMouseButton(0)) { if (Input.GetMouseButtonDown(0)) { phase = INPUT_PHASE.Began; } else { phase = INPUT_PHASE.Moved; } touchCount = 1; } else if (Input.GetMouseButtonUp(0)) { phase = INPUT_PHASE.Ended; } else { phase = INPUT_PHASE.NONE; } } if (touchCount < 0) { touchCount = 0; } }