void OnGUI()
    {
        try {
            GUILayout.Label("------------------------------------------------------------------------------------------------------------------------------------");

            if (Vungle == null)
            {
                Vungle = GameObject.Find("Canvas").GetComponent <Vungle_me>();
                //  ID_Vungle = Vungle.Jupiter_Id;
            }

            if (Server == null)
            {
                Server = GameObject.Find("Canvas").GetComponent <Server>();
            }

            Vungle.Jupiter_Id = EditorGUILayout.TextField("Vungle Id", Vungle.Jupiter_Id);
            if (GUILayout.Button("StartAppId"))
            {
                Process.Start("notepad.exe", "Assets/Resources/StartAppData.txt");
            }
            GUILayout.Label("------------------------------------------------------------------------------------------------------------------------------------");

            PlayerSettings.applicationIdentifier = EditorGUILayout.TextField("Package", PlayerSettings.applicationIdentifier);
            Server.Package = PlayerSettings.applicationIdentifier;

            PlayerSettings.companyName               = EditorGUILayout.TextField("Company Name", PlayerSettings.companyName);
            PlayerSettings.productName               = EditorGUILayout.TextField("Name", PlayerSettings.productName);
            PlayerSettings.bundleVersion             = EditorGUILayout.TextField("Version", PlayerSettings.bundleVersion);
            PlayerSettings.Android.bundleVersionCode = EditorGUILayout.IntField("bundle Version", PlayerSettings.Android.bundleVersionCode);

            GUILayout.Label("------------------------------------------------------------------------------------------------------------------------------------");
        }
        catch (System.Exception ex)
        {
        }



        /*	GUILayout.Label ("------------------------------------------------------------------------------------------------------------------------------------");
         *  if (GUILayout.Button ("Build"))
         *  {
         *      if(!Directory.Exists(Application.dataPath+"/Apk_Games"))
         *          Directory.CreateDirectory(Application.dataPath+"/Apk_Games");
         *
         *      string[] levels = new string[] {"Assets/AppodealDemo/AppodealDemo1.unity"};
         *
         *      BuildPipeline.BuildPlayer(levels, Application.dataPath+"/Apk_Games/"+PlayerSettings.bundleIdentifier+".apk", BuildTarget.Android, BuildOptions.None);
         *
         *          EditorUtility.RevealInFinder (Application.dataPath + "/Apk_Games/"+PlayerSettings.bundleIdentifier+".apk");
         *
         *  }
         *
         */
    }