public void PlaySlowDownSound(NodeAddedEvent evt, VulcanSlowDownNode weapon)
 {
     if (!weapon.vulcanSlowDown.IsAfterShooting)
     {
         AudioSource soundSource = weapon.vulcanSlowDownAfterSpeedUpSoundEffect.SoundSource;
         soundSource.time = weapon.vulcanSlowDownAfterSpeedUpSoundEffect.StartTimePerSec + weapon.vulcanSlowDownAfterSpeedUpSoundEffect.AdditionalStartTimeOffset;
         VulcanFadeSoundBehaviour component = soundSource.gameObject.GetComponent <VulcanFadeSoundBehaviour>();
         component.fadeDuration = weapon.vulcanWeaponState.State * weapon.vulcanWeapon.SlowDownTime;
         component.enabled      = true;
         this.PlayNextSound(soundSource, weapon.vulcanSoundManager);
     }
 }
예제 #2
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 public void RemoveVulcanShootingCameraShakerInstance(NodeAddedEvent evt, VulcanSlowDownNode vulcan)
 {
     vulcan.Entity.RemoveComponent <VulcanShootingCameraShakerInstanceComponent>();
 }
예제 #3
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 public void RemoveGyroscopeComponent(NodeRemoveEvent evt, VulcanSlowDownForNRNode nr, [JoinSelf] VulcanSlowDownNode vulcan)
 {
     vulcan.Entity.RemoveComponent <VulcanGyroscopeEnabledComponent>();
 }
 public void StartSlowDown(NodeAddedEvent evt, VulcanSlowDownNode slowDownState, [Context, JoinByTank] ReadyVulcanTurbineAnimationNode weapon, [Context, JoinByTank] ActiveTankNode tank)
 {
     weapon.vulcanTurbineAnimation.StartSlowDown();
 }