/// <summary> /// Called when [activated]. /// </summary> public override void OnActivated() { base.OnActivated(); if (this.game != null) { game.OnActivated(); } }
protected override void OnResume() { base.OnResume(); if (game != null) { game.OnActivated(); } }
public override void OnResuming() { base.OnResuming(); game.OnActivated(); }