private VrmAnimationJson ToJsonObject(int fileNumber) { VrmAnimationJson anime = this.LoadBone(); for (int i = 0; i <= 54; i++) { HumanBodyBones currentBone = (HumanBodyBones)i; Transform bone = gameObject.GetComponent <Animator> ().GetBoneTransform(currentBone); if (bone == null) { continue; } float[] pos = new float[3] { bone.localPosition.x, bone.localPosition.y, bone.localPosition.z }; float[] rot = new float[4] { bone.localRotation.x, bone.localRotation.y, bone.localRotation.z, bone.localRotation.w }; float[] scl = new float[3] { bone.localScale.x, bone.localScale.y, bone.localScale.z }; anime.vrmAnimation[i].name = "" + i; anime.vrmAnimation[i].bone = bone.name; anime.vrmAnimation[i].humanoidBoneName = Enum.GetName(typeof(HumanBodyBones), currentBone);; anime.vrmAnimation[i].keys[0] = new Key(pos, rot, scl, fileNumber); } return(anime); }
private VrmAnimationJson LoadBone() { VrmAnimationJson anime = new VrmAnimationJson(); for (int i = 0; i <= 54; i++) { anime.vrmAnimation.Add(new VrmAnimation()); anime.vrmAnimation[i].keys.Add(new Key()); } return(anime); }