//The tool has been changed !
        private void ToolChange()
        {
            //Is it a CubeResource ?
            if (_tool is CubeResource)
            {
                _renderingType = ToolRenderingType.Cube;
                _cubeRenderer.PrepareCubeRendering((CubeResource)_tool);
            }
            else if (_tool is IVoxelEntity) //A voxel Entity ?
            {
                logger.Info("Voxel Entity tool equipped : {0}", _tool.Name);

                var voxelEntity = _tool as IVoxelEntity;
                _renderingType  = ToolRenderingType.Voxel;
                _toolVoxelModel = _voxelModelManager.GetModel(voxelEntity.ModelName);

                if (_toolVoxelModel != null)
                {
                    if (!_toolVoxelModel.Initialized)
                    {
                        _toolVoxelModel.BuildMesh();
                    }

                    _toolVoxelInstance = _toolVoxelModel.VoxelModel.CreateInstance();
                    _toolVoxelInstance.SetState(_toolVoxelModel.VoxelModel.GetMainState());
                }
                else
                {
                    logger.Info("Unable to display the voxel model");
                }
            }
        }
예제 #2
0
        private void PrepareModel()
        {
            var voxelEntity = (IVoxelEntity)Tool;

            if (voxelEntity == null || string.IsNullOrEmpty(voxelEntity.ModelName))
            {
                _toolVoxelModel = null;
                return;
            }

            _toolVoxelModel = _voxelModelManager.GetModel(voxelEntity.ModelName);

            if (_toolVoxelModel != null)
            {
                if (!_toolVoxelModel.Initialized)
                {
                    _toolVoxelModel.BuildMesh();
                }

                _toolVoxelInstance = _toolVoxelModel.VoxelModel.CreateInstance();
                _toolVoxelInstance.SetState(_toolVoxelModel.VoxelModel.GetMainState());
            }
        }