void TriangulateGapCell(int x, int y, int z) { /* * Voxel dummySwap1 = dummyT1; * Voxel dummySwap2 = dummyT2; * dummySwap1.BecomeDummyXOf(xNeighbor.voxels[MathUtils.getIndexFromXYZ(0, y, z + 1, resolution)], gridSize); // f * dummySwap2.BecomeDummyXOf(xNeighbor.voxels[MathUtils.getIndexFromXYZ(0, y + 1, z + 1, resolution)], gridSize); // g * * dummyT1 = dummy1; // b * dummy1 = dummySwap1; // f * * dummyT2 = dummy2; // c * dummy2 = dummySwap2; // g */ Voxel c, b, f, g; c = new Voxel(); b = new Voxel(); f = new Voxel(); g = new Voxel(); c.BecomeDummyXOf(xNeighbor.voxels[MathUtils.getIndexFromXYZ(0, y + 1, z, resolution)], gridSize); b.BecomeDummyXOf(xNeighbor.voxels[MathUtils.getIndexFromXYZ(0, y, z, resolution)], gridSize); f.BecomeDummyXOf(xNeighbor.voxels[MathUtils.getIndexFromXYZ(0, y, z + 1, resolution)], gridSize); g.BecomeDummyXOf(xNeighbor.voxels[MathUtils.getIndexFromXYZ(0, y + 1, z + 1, resolution)], gridSize); TriangulateCell( voxels[MathUtils.getIndexFromXYZ(x, y, z, resolution)], b, c, voxels[MathUtils.getIndexFromXYZ(x, y + 1, z, resolution)], voxels[MathUtils.getIndexFromXYZ(x, y, z + 1, resolution)], f, g, voxels[MathUtils.getIndexFromXYZ(x, y + 1, z + 1, resolution)] ); }