IEnumerator Disable() { if (temp != 0) { temp--; voteTimer.text = temp.ToString(); yield return(new WaitForSeconds(1.0f)); StartCoroutine(Disable()); } else { voteRotate.VoteOff(); } }
public void OnClickVoted(GameObject button) { PhotonPlayer.Find(button.GetComponent <PlayerIDinButton>().id).AddScore(1); voteRotate.VoteOff(); }