public float[,] GenerateCutPattern() { var cutPattern = WhiteCanvas(); RemoveEdges(); foreach (var voronoiEdge in _graph.GetEdges()) { DrawEdge(cutPattern, voronoiEdge as VoronoiEdge); } FillAllBlack(cutPattern); foreach (var vector in _peaks) { cutPattern[(int)vector[0], (int)vector[1]] = 0.7f; } foreach (var vector in _graph.GetVertices()) { if ((int)vector[0] < 0 || (int)vector[1] < 0 || (int)vector[0] >= cutPattern.GetLength(0) || (int)vector[1] >= cutPattern.GetLength(1)) { continue; } cutPattern[(int)vector[0], (int)vector[1]] = 0.3f; } return(cutPattern); }