예제 #1
0
        private static void ConvertSound(Sound sound)
        {
            if (!sound.HasStartFile && !sound.HasStartFile)
            {
                return;
            }

            FileInfo outFile = CurrentDirectory.GetDirectory("out").GetFile($"{sound.Name}.{Arguments.Format.ToString().ToLower()}");

            if (!Arguments.Overwrite && outFile.Exists)
            {
                return;
            }

            FileInfo tempWave = new FileInfo(Path.GetTempFileName());

            WaveReader reader = new WaveReader();
            AudioData  audio  = null;

            Console.WriteLine($"Processing {sound.Name}...");
            if (sound.HasStartFile && !sound.HasLoopFile)
            {
                using (VorbisWaveReader vorbisStart = new VorbisWaveReader(GameSounds.GetFile(sound.StartFileName).FullName))
                {
                    WaveFileWriter.CreateWaveFile(tempWave.FullName, vorbisStart.ToWaveProvider16());
                }
                using (FileStream stream = tempWave.OpenRead())
                {
                    audio = reader.Read(stream);
                }
            }
            else if (sound.HasStartFile && sound.HasLoopFile)
            {
                VorbisWaveReader vorbisStart = new VorbisWaveReader(GameSounds.GetFile(sound.StartFileName).FullName);
                VorbisWaveReader vorbisLoop  = new VorbisWaveReader(GameSounds.GetFile(sound.LoopFileName).FullName);
                if (vorbisStart.WaveFormat.SampleRate < vorbisLoop.WaveFormat.SampleRate)
                {
                    MediaFoundationResampler sampeler = new MediaFoundationResampler(vorbisStart, vorbisLoop.WaveFormat.SampleRate);
                    WaveFileWriter.CreateWaveFile(tempWave.FullName, sampeler.ToSampleProvider().FollowedBy(vorbisLoop).ToWaveProvider16());
                }
                else if (vorbisStart.WaveFormat.SampleRate > vorbisLoop.WaveFormat.SampleRate)
                {
                    MediaFoundationResampler sampeler = new MediaFoundationResampler(vorbisLoop, vorbisStart.WaveFormat.SampleRate);
                    WaveFileWriter.CreateWaveFile(tempWave.FullName, vorbisStart.FollowedBy(sampeler.ToSampleProvider()).ToWaveProvider16());
                }
                else
                {
                    WaveFileWriter.CreateWaveFile(tempWave.FullName, vorbisStart.FollowedBy(vorbisLoop).ToWaveProvider16());
                }
                VorbisReader dataStart = new VorbisReader(GameSounds.GetFile(sound.StartFileName).FullName);
                VorbisReader dataLoop  = new VorbisReader(GameSounds.GetFile(sound.LoopFileName).FullName);
                int          startLoop = (int)dataStart.TotalSamples;
                int          endLoop   = (int)dataStart.TotalSamples + (int)dataLoop.TotalSamples;
                vorbisStart.Dispose();
                vorbisLoop.Dispose();
                dataStart.Dispose();
                dataLoop.Dispose();
                using (FileStream stream = tempWave.OpenRead())
                {
                    audio = reader.Read(stream);
                }

                audio.SetLoop(true, startLoop, endLoop);
            }
            else if (!sound.HasStartFile && sound.HasLoopFile)
            {
                VorbisWaveReader vorbisLoop = new VorbisWaveReader(GameSounds.GetFile(sound.LoopFileName).FullName);
                WaveFileWriter.CreateWaveFile(tempWave.FullName, vorbisLoop.ToWaveProvider16());
                VorbisReader dataLoop     = new VorbisReader(GameSounds.GetFile(sound.LoopFileName).FullName);
                int          totalSamples = (int)dataLoop.TotalSamples;
                vorbisLoop.Dispose();
                dataLoop.Dispose();
                audio = reader.Read(tempWave.OpenRead());

                audio.SetLoop(true, 0, totalSamples);
            }

            if (audio != null)
            {
                BCFstmWriter writer = new BCFstmWriter(Arguments.Target);
                writer.Configuration.Codec      = Arguments.Codec;
                writer.Configuration.Endianness = Arguments.Endianness;
                using (FileStream stream = outFile.OpenWrite())
                {
                    writer.WriteToStream(audio, stream);
                }
            }
        }