private void TrayIcon_VolumeChangedClicked(object sender, EventArgs e) { var _volumeControl = new VolumeControl(ConnectionHandler.UserVolumesInCurrentChannel); _volumeControl.VolumeChanged += Control_VolumeChanged; _volumeControl.Show(); }
public override void Load(BaseGame game) { if (!Host.IsPrimaryInstance) { Logger.Log(@"osu! does not support multiple running instances.", LoggingTarget.Runtime, LogLevel.Error); Environment.Exit(0); } base.Load(game); if (args?.Length > 0) { Schedule(delegate { Beatmaps.Import(args); }); } //attach our bindables to the audio subsystem. Audio.Volume.Weld(Config.GetBindable <double>(OsuConfig.VolumeGlobal)); Audio.VolumeSample.Weld(Config.GetBindable <double>(OsuConfig.VolumeEffect)); Audio.VolumeTrack.Weld(Config.GetBindable <double>(OsuConfig.VolumeMusic)); Add(new Drawable[] { new VolumeControlReceptor { RelativeSizeAxes = Axes.Both, ActivateRequested = delegate { volume.Show(); } }, intro = new Intro(), Toolbar = new Toolbar { OnHome = delegate { MainMenu?.MakeCurrent(); }, OnSettings = Options.ToggleVisibility, OnPlayModeChange = delegate(PlayMode m) { PlayMode.Value = m; }, }, Chat = new ChatConsole(API), volume = new VolumeControl { VolumeGlobal = Audio.Volume, VolumeSample = Audio.VolumeSample, VolumeTrack = Audio.VolumeTrack }, new GlobalHotkeys //exists because UserInputManager is at a level below us. { Handler = globalHotkeyPressed } }); intro.ModePushed += modeAdded; intro.Exited += modeRemoved; PlayMode = Config.GetBindable <PlayMode>(OsuConfig.PlayMode); PlayMode.ValueChanged += delegate { Toolbar.SetGameMode(PlayMode.Value); }; PlayMode.TriggerChange(); Cursor.Alpha = 0; }
public void ShowVolumeControl() => volumeControl.Show();
protected override void Load(BaseGame game) { if (!Host.IsPrimaryInstance) { Logger.Log(@"osu! does not support multiple running instances.", LoggingTarget.Runtime, LogLevel.Error); Environment.Exit(0); } base.Load(game); if (args?.Length > 0) { Schedule(delegate { Beatmaps.Import(args); }); } //attach our bindables to the audio subsystem. Audio.Volume.Weld(Config.GetBindable <double>(OsuConfig.VolumeUniversal)); Audio.VolumeSample.Weld(Config.GetBindable <double>(OsuConfig.VolumeEffect)); Audio.VolumeTrack.Weld(Config.GetBindable <double>(OsuConfig.VolumeMusic)); PlayMode = Config.GetBindable <PlayMode>(OsuConfig.PlayMode); Add(new Drawable[] { new VolumeControlReceptor { RelativeSizeAxes = Axes.Both, ActivateRequested = delegate { volume.Show(); } }, mainContent = new Container { RelativeSizeAxes = Axes.Both, }, volume = new VolumeControl { VolumeGlobal = Audio.Volume, VolumeSample = Audio.VolumeSample, VolumeTrack = Audio.VolumeTrack }, overlayContent = new Container { RelativeSizeAxes = Axes.Both }, new GlobalHotkeys //exists because UserInputManager is at a level below us. { Handler = globalHotkeyPressed } }); (modeStack = new Intro { Beatmap = Beatmap }).Preload(game, d => { mainContent.Add(d); modeStack.ModePushed += modeAdded; modeStack.Exited += modeRemoved; modeStack.DisplayAsRoot(); }); //overlay elements (chat = new ChatConsole(API) { Depth = 0 }).Preload(game, overlayContent.Add); (musicController = new MusicController()).Preload(game, overlayContent.Add); (Options = new OptionsOverlay { Depth = 1 }).Preload(game, overlayContent.Add); (Toolbar = new Toolbar { Depth = 2, OnHome = delegate { mainMenu?.MakeCurrent(); }, OnSettings = Options.ToggleVisibility, OnPlayModeChange = delegate(PlayMode m) { PlayMode.Value = m; }, OnMusicController = musicController.ToggleVisibility }).Preload(game, t => { PlayMode.ValueChanged += delegate { Toolbar.SetGameMode(PlayMode.Value); }; PlayMode.TriggerChange(); overlayContent.Add(Toolbar); }); Cursor.Alpha = 0; }